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Are plasma weapons worth the risk?

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Discussion Starter #1
I'm new to the game, so I want to know what you think about this. Are plasma weapons powerful enough to risk blowing apart my entire squad?
 

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I'd say yes too, but only for a basic trooper, not a character (unless you can do something like master-crafting to get a re-roll if things go wrong - thank you Greyskullscrusade!)

I too am working on plasmatic traitors... mine are however counted as renegades ATM, as I'm putting them together using Codex: SM. We'll see what happens when the new Chaos codex comes out, though...

:cyclops:
 

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Porn King!!!
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Never put plasma on a character like the others have said but on basic troop, hell by all means! I have 3 squads of marines in my chaos list right now and all of them have 2 plasmaguns. The risk of overheating and killing the user is negligible when compared to the killyness (yes that is a word dammit!! :D) that they are capable of.
 

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I don't mind plasma on a character, especially if its got a 2+ save, and bionics, and mastercraft weapon

the odds are 1:6 to overheat
then its 1:36 to masterly overheat
then its 1:216 to fail the save
then 1:259 to have bionics fail too I say its worth it for the slim risk

if you fire twice its worse though 1:194, however, you should have statistically hit with one of those cause of BS5. regular troops cant hit on a gets hot roll of 1 or 2, but HQ's can

so until I can take a meltapistol I will continue to take plasma pistols.
 

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I agree with most of the posters here. Plasma weaponry is a good choice when placed in squads. I would not issue one to a character, nor would I give one to a VSgt. Any model that has additional abilities, like a leadership boost to a unit, is too valuable to risk losing to an overheating plasma rifle/pistol.

I play IG, and usually cause more casualties to my own unit via plasmagun overheats (1 Priest, 4 Guardsmen and 2 Stormtroopers w/ plasma) than I do to the enemy with said plasma.
 

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Jac "Baneblade" O'Bite
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Hespithe said:
I play IG, and usually cause more casualties to my own unit via plasmagun overheats (1 Priest, 4 Guardsmen and 2 Stormtroopers w/ plasma) than I do to the enemy with said plasma.
Lol they do more damage to themselves with bayonets than they do to the enemy.
 

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I always give them to squad sgt's or aspiring champions. Gives the unit a little extra tank punch.
 

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Yes, plasma weapons are worth it. Just dont take them in combination with a power fist and/or expensieve upgrades or else you lose lots of points if it does overheat. Only because my marine squads have all bolters but for the Searge, he has a PF and a PP for the power. Experiment around and have lots of games to find out what suits you though.
 

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The Traveler
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I would say yes, they are. I use almost exclusively Plasma and flame technology in my army, based on my back history, and it works out rather well. Average of one meltdown per battle, but it really depends on the amount of points and plasma guns you have. The more there are, the higher the likelyhood you'll get a failure.

-Dirge
 

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Executive Nitpicker
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Put plasma on squad special weapon guys.

Do not put it on your characters (you've got a 1 in 6 chance of giving away free VP and mastercrafting is too expensive)

Do not put it on your squad leader if you gave him a powerfist (and you should have). Too much chance of losing the slugger to a bad roll.

They're perfectly acceptable as squad special weapons, however.
 

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Agree that its definately worth it, my plague marines run 2 in the squad and will hopefully be rapid fire'ing them, but if they do overheat, you've got the armor save and feel no pain to get past, and always wondered, Chars with BS5 hit ona 2+, but if they're rapid firing a plasma, or 2 shot a PP, but one shot still hits, but on a 2, does it count as overheating still?
My guess, it hits, and overheats, but never really been sure
 
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