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Executive Nitpicker
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8,276 Posts
We always roll to see if it overheats, as a consequence of 'jumping the gun' so to speak.

While it says that shots that are out of range automatically miss, nothing says those shots were never fired. A plasgun that is fired out of range is still fired and should still (IMO) be subject to an overheat roll.

However, it;s not really supported by the rules, so as far as I know, it;s a housefule.

But one that most people I play with have no problem.
 

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Executive Nitpicker
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8,276 Posts
I've already stated that I prefer to play it the other way, but the rules clearly agree with Asmodai.

The plasma gun description says "when you roll a 1 to hit"
Not "when you fire the gun, roll a d6 to see if it overheats"

If you do not roll, you cannot roll a 1.

Now I houserule it so that if you declare your plasma gunner to be firing and he;ls out of range, you have to roll for overheat. Just to give people more incentive to ;learn how to eyeball range more effectively ;-)

Of course, I also give you the option to fire only 1 shot at under 12", or even declare that your plasma guns won;t fire with the rest of the squad. Not like I'm out to screw the plasgun users ;-)
 

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Executive Nitpicker
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8,276 Posts
I didn't mean to imply that every weapon has to fire in a squad all the time. I was just pointing out that in my games I do roll for overheats on out of range shots, but that there are plenty of options for avoiding them as well.
 
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