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Discussion Starter #1 (Edited)
I thought of this scenario as a way to tie together my games of Battlefleet Gothic and Warhammer 40k

So here's the basic idea:

Pretty standard background . Some suitably horrifying and evil force has sent an armada to attack an unsuspecting outpost belonging to some defending force. Whilst the onslaught continues, the defenders keep trying to hold off whilst some nice, heroic relief force has sent a fleet with reinforcements to save the day. But avast! the Attacking force has set up a planetary blockade which the much needed reinforcements must break through to save the day.

This scenario is a multi-table game involving both Battlefleet Gothic and Warhammer 40,000. Three tables are required, one for BFG star system scale, one for BFG low orbit, and one for the 40k game. Of course, it would make sense to include several 40k tables to represent a planetwide conflict, but let's keep it simple for now.

Effectively, We have three forces- Defenders, Attackers and Relief. I'm not sure about exactly what point values each side should use, but I reckon for the 40k forces the ratio should be about 1500pts for the Defenders, 2000pts for the Attackers, and maybe 1500pts again for the Relief force.
The 40k game is played as a standard Seize and Control (or whatever they call the 'capture objectives' mission), except that the defender must deploy first, and reinforcements may arrive from the BFG game.

Each Battlefleet can be of any points value, so long as they are equal. I'd recommend 2000pts. The Star System can be set up in any way, so long as there is some variety of planet/moon/deathstar/appropriate objective at the centre. The Attacker's fleet sets up first within 20cm (for those who don't know, BFG is metric) of the planet, or anywhere on the low orbit table. The Relief Force setting up within 20cm of the table edge opposite the sun table edge, representing them coming from outside the galaxy without time to maneuver into a more sneaky position. An extra 'kill point' is awarded for each capital ship completely destroyed, representing the damage done to the enemy's escape routes should things turn sour, as well as the extra damage done to their fighting forces en route.

The Relief Force must break through the Attacking forces, and enter low orbit as per the BFG rules. Once here they can begin sending reinforcements. Note that it is assumed that the enemy is already in full force on the planet's surface, so only the Relief force can deploy reinforcements. Only capital ships may send reinforcements. A ship may give reinforcements in two ways:

Option 1- On the low orbit table, the ship may make its way to the planet surface edge and land as per the BFG rules. From here the entire relief force may begin making reserve rolls from next turn, deploying along the defender's table edge

Option 2- The ship may send ordnance to deploy specificly needed units where they are needed most. For each bomber, assault boat, or for Space Marines, thunderhawk, that makes planetfall (ie makes it's way to the planetside table edge) the Relief Force may deploy a single unit at the beginning of the next 40k turn via deep strike. Note that only ordnance launched in low orbit may be used in this manner; ordnance launched on the Star System table will only have been sent out to damage enemy ships or defend against enemy ordnance, and hence won't carry valuable fighters needed on the planet's surface.

The winner is the side with the most points. As mentioned earlier, one point is awarded for each capital ship destroyed, and one point for each objective held. The games ends whenever the heck you feel like it, though the game may need more turns than your standard one. I'd suggest seven or eight, although the scenario needs playtesting to figure this out.

So, what do you think? There are a few concerns I have, like what each force's points value should be, and the manner in which Relief forces deploying via option 1 arrive in the game, but overall I think it should make an interesting scenario. I don't know how many fellow BFG players there are on this forum, but your input would be especially appreciated. I've also had people point out that the time scale between 40k and BFG are significantly different, any ideas around this other than some sci-fi mumbo jumbo about the warp or some alien time-slowing device? It'd be nice to include this time difference in the game mechanic.

For those who don't play BFG and are interested in the scenario, the BFG rules are available in a free pdf from the GW site, under specialist games.

Thanks in advance for your input!
 

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I like it. Maybe the 40k Game should start at turn 3 of the BFG game though, otherwise a 500 pts advantage for any army is pretty major. Also, I'm guessing nobody has replied to this because not many people regularly play BFG or the idea is simply to mind-blowing for anyone to do naught but view their browser in awe. Deep striking reserves would be awesome though, even if only half of them get through, due to the early attacker bias things should even itself out.
Should try it next battle.
 

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Discussion Starter #3
Well, the idea is that whilst the Defender/Relief force has more points overall, the fact that half their force can be stopped, as well as the piecemeal nature of the relief's arrival, is meant to make up for this.
 
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