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[PICS]Storm of Vengence
EDIT: Pics now working!
Hopefully a bit of a blast for the Vets from 2nd edition or at least when GW re-released the Piscina IV Storm of Vengence Campaign Pack as a free download revised for 4th edition (I don't think it's still on the site but I could be wrong...)
Anyway, I'm currently playing a remix of this campaign set on a settled jungle world of my own devising called Perdition with the Ultramarines in place of the Dark Angels and fellow forum member Whiskey as the Orks. We also have my girlfriend's Alaitoc Eldar present as well. Below is a summarised version of our second mission - unfortunately I only took pics, not notes but I hope you enjoy the report!
The Siege of Vermillion Harbour
4024997.M41
With the second power plant and at least two-thirds of Vermillion Harbour safely in his hands, Ghazghkull ordered his boyz to dig in and wait for the inevitable Imperial counter-attack. It was not long in coming- the ancient brother dreadnoughts Matiel and Lucas that had survived the initial assault had relayed with perfect detail what they had witnessed in the opening events of the war. Captain Sicarius sent probing scout attacks whilst he marshalled his forces and took stock of the situation.
Sicarius, commander of the Ultramarines on Perdition, moved his forces to occupy Koth Ridge. This impressive range of rocky and steeply sloped hills all but surrounded Vermillion and as more and more Imperial forces moved into position it quickly became obvious the Orks were trapped. Thus began the Siege of Vermillion Harbour.
Slowly, inch by inch and block by block the warriors of the Ultramarines clawed the city back from the Orks. It was slow painful work and involved some desperate fighting. The Orks were well prepared and had turned each building into a veritable fortress. However the fate of the city would be determined over the Ultramarines Basilica- a huge cathedral built by the people of Perdition in their honour. It was strategically located in the centre of the city and would see the most fiercest fighting- control the basilica and you control the city!
Game Board:
The entire battle takes place within the ruined Ultramarines Cathedral/Basilica which was about 35"x26" (slightly larger than the specified 36"x18"). Defenders could set up anywhere in the board with the attacker moving in from three pre-determined points on a long and short table edge.
Mission Objective:
The opposing forces are aiming to dominate the cathedral. The player who occupies the most quarters of the board wins. To claim a quarter there must be no enemy scoring units in the same quadrant.
As this is a 4th edition mission using Cities of Death rules, scoring units are as summarised in the Cities of Death Codex.
Forces:
Attacker: 500 points - Standard Force Organisation Chart
Defender: 500 points - Standard Force Organisation Chart
If the Attacker wins, he retains the units that survived the game plus 200points in reinforcements for when the previous defender launches an attack with a fresh 500 point force to recapture the basilica. This scenario is played multiple times to represent the cathedral changing hands throughout the night- at anytime an attacking player can elect not to attack- the cathedral remains in the defenders hands and the campaign moves on to the next scenario.
For every Ultramarine Victory the Ultramarines buy valuable time to reinforce their units on koth ridge. For every victory one unit from the reserve force in the Hold the Line scenario arrive a turn earlier.
For every Ork Victory, the Ultramarines lose 5% of the points total in the reserve force in the Hold the Line scenario.
The Basilica
EDIT: Pics now working!
Hopefully a bit of a blast for the Vets from 2nd edition or at least when GW re-released the Piscina IV Storm of Vengence Campaign Pack as a free download revised for 4th edition (I don't think it's still on the site but I could be wrong...)
Anyway, I'm currently playing a remix of this campaign set on a settled jungle world of my own devising called Perdition with the Ultramarines in place of the Dark Angels and fellow forum member Whiskey as the Orks. We also have my girlfriend's Alaitoc Eldar present as well. Below is a summarised version of our second mission - unfortunately I only took pics, not notes but I hope you enjoy the report!
Mission 2: Dark Cathedral
The Siege of Vermillion Harbour
4024997.M41
With the second power plant and at least two-thirds of Vermillion Harbour safely in his hands, Ghazghkull ordered his boyz to dig in and wait for the inevitable Imperial counter-attack. It was not long in coming- the ancient brother dreadnoughts Matiel and Lucas that had survived the initial assault had relayed with perfect detail what they had witnessed in the opening events of the war. Captain Sicarius sent probing scout attacks whilst he marshalled his forces and took stock of the situation.
Sicarius, commander of the Ultramarines on Perdition, moved his forces to occupy Koth Ridge. This impressive range of rocky and steeply sloped hills all but surrounded Vermillion and as more and more Imperial forces moved into position it quickly became obvious the Orks were trapped. Thus began the Siege of Vermillion Harbour.
Slowly, inch by inch and block by block the warriors of the Ultramarines clawed the city back from the Orks. It was slow painful work and involved some desperate fighting. The Orks were well prepared and had turned each building into a veritable fortress. However the fate of the city would be determined over the Ultramarines Basilica- a huge cathedral built by the people of Perdition in their honour. It was strategically located in the centre of the city and would see the most fiercest fighting- control the basilica and you control the city!
Game Board:
The entire battle takes place within the ruined Ultramarines Cathedral/Basilica which was about 35"x26" (slightly larger than the specified 36"x18"). Defenders could set up anywhere in the board with the attacker moving in from three pre-determined points on a long and short table edge.
Mission Objective:
The opposing forces are aiming to dominate the cathedral. The player who occupies the most quarters of the board wins. To claim a quarter there must be no enemy scoring units in the same quadrant.
As this is a 4th edition mission using Cities of Death rules, scoring units are as summarised in the Cities of Death Codex.
Forces:
Attacker: 500 points - Standard Force Organisation Chart
Defender: 500 points - Standard Force Organisation Chart
If the Attacker wins, he retains the units that survived the game plus 200points in reinforcements for when the previous defender launches an attack with a fresh 500 point force to recapture the basilica. This scenario is played multiple times to represent the cathedral changing hands throughout the night- at anytime an attacking player can elect not to attack- the cathedral remains in the defenders hands and the campaign moves on to the next scenario.
For every Ultramarine Victory the Ultramarines buy valuable time to reinforce their units on koth ridge. For every victory one unit from the reserve force in the Hold the Line scenario arrive a turn earlier.
For every Ork Victory, the Ultramarines lose 5% of the points total in the reserve force in the Hold the Line scenario.
The Basilica




