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hi guys just thought i'd share our Thousand Son home rules.
After multiple games of testing my thousand sons with different home rules this is what we came up with as a pretty balanced set.
See what you think
Ahriman
keeps the same cost and gains eternal warrior (he's been around forever), the spell familiar rules (well he is the greatest sorcerer besides Magnus), and has a 3+ invul save (we added this because a sorcerer with a SoC and MoT has a better save).
Thousand Sons
cost reduced to 140pnts and each additional rubric marine is 19pnts. (we decided on this because there are no weapon upgrades for the unit and str4 ap 3 weapon can only do so much)
While the Aspiring Sorcerer is alive or another socerer is with the rubrics, they are relentless but once the AS is killed or the sorcerer is killed or leaves, they then become slow and purposeful. (this we believe reflects the fact that they are ordered rather than act on their own) this then at least let's them fire overwatch.
cheers
Woodzee
After multiple games of testing my thousand sons with different home rules this is what we came up with as a pretty balanced set.
See what you think
Ahriman
keeps the same cost and gains eternal warrior (he's been around forever), the spell familiar rules (well he is the greatest sorcerer besides Magnus), and has a 3+ invul save (we added this because a sorcerer with a SoC and MoT has a better save).
Thousand Sons
cost reduced to 140pnts and each additional rubric marine is 19pnts. (we decided on this because there are no weapon upgrades for the unit and str4 ap 3 weapon can only do so much)
While the Aspiring Sorcerer is alive or another socerer is with the rubrics, they are relentless but once the AS is killed or the sorcerer is killed or leaves, they then become slow and purposeful. (this we believe reflects the fact that they are ordered rather than act on their own) this then at least let's them fire overwatch.
cheers
Woodzee