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Got a game in last night against my mates Tyrainds, I brought Orks. He scored a win last week so can I settle the score?
Orks 'Ead Manglers Lads 2,000 points
HQ
1 x Warboss - power klaw, attack squig, combi skorcha, cybork body & eavy armour
1 x Big Mek - kustom force field, power klaw & cybork body
Elite
13 x Lootas
12 x Lootas
Troops
6 x Nobz + Painboy w/ Battlewagon - 4 x big choppa, 1 x power klaw, 1 x boss pole, 1 x waaagh! Banner, 1 ammo runt & cybork bodies - battlewagon w/ big shoota, reinforced ram & boarding plank
20 x Shoota Boyz - Nob w/ power klaw & boss pole
20 x Shoota Boyz - Nob w/ power klaw & boss pole
20 x Shoota Boyz - Nob w/ power klaw & boss pole
Fast Attack
1 x Deffcopter - 1 x twin-linked rokkits & 1 x buzzsaw
1 x Deffcopter - 1 x twin-linked rokkits & 1 x buzzsaw
1 x Deffcopter - 1 x twin-linked rokkits & 1 x buzzsaw
Heavy Support
1 x Battlewagon - big shoota, reinforced ram & boarding plank
1 x Battlewagon - big shoota, reinforced ram & boarding plank
1 x Battlewagon - big shoota, reinforced ram & boarding plank
Total: 1998
Tyranids - 2,000 points
HQ
Hive Tyrant - 2 x twin-linked devourers, wings, old adversary, paroxysm & leech essence
Elite
2 x Zoanthropes
2 z Zoanthropes
2 x Zoanthropes w/ Myceptic Spore
Troops
20 x Hormagaunts - toxin sacs
20 x Hormagaunts - toxin sacs
15 x Genestealers - toxin sacs
20 x Termagants - fleshborers
20 x Termagants - fleshborers
Fast Attack
20 x Gargoyles
Heavy Support
Trygon
Trygon
Game: Pitched battle & annilation
Deployment
I popped the unit of 12 Lootas in a centre ruin and the unit of 13 Lootas on the right flank. In between these ruins I put all the Battlewagons together and made sure they're in 6" to get the KFF save. Finally I deployed the three Dethkopters on the other side in the 12 Loota ruin.
Tyranids deployed all on the left flank out of sight of the 13 Loota unit at least. Genestealers were setup in terrain along with the Termagant units, the Hormagaunts surrounded the Hive Tyrant along with a wall of Gargoyles.
*Tactical Notes
My plan is to turbo boost the Dethkopters and use them to take out or tie up the Zoanthropes; these can make a real mess of my Battlewagons. Genestealers are a pain in the arse and with those rending hits can mash my vehicles up too; they need to die also. Finally are the Trygons, when they come in, when they do I'll hail them with bullets as they can open my vehicles easily. I'll ignore the Tyrant and Gargoyles and tackle the Termagants seems they can shoot through my Orks and also could do damage to the Battlewagons. The Hormagaunts I'll mash up in close combat.
Turn 1
I went first and turbo boosted all Dethkopters in the scout move.
In my actual turn I had to move the unit of 13 Lootas, so I moved them through terrain and run them at least they're now in a position with a nice firing alley. I moved the Battlewagons forward keeping in formation.
Shooting the Kopters fired at the two units of Zoanthropes, I don't think I caused any wounds. The 12 unit of Lootas shoots some Termagants as they wasn't in terrain to gain cover saves.
In assault the Dethkopters assault the Zoanthropes; two Dethkopters team up and kill a single 'Thrope from one unit while the single Dethkopter doesn't do anything. All remain in combat.
In the Tyranid turn the bugs move out with both units of Hormagaunts moving to assault each Dethkopter assault.
No shooting from Tyranids.
In the assault turn the solo 'Kopter in the fight is killed by mass posion attacks and the dual 'Kopters end up losing a Dethkopter, but the last Zoanthrope of that unit suffers a wound. One combat remains on.
*Tactical Notes
Well my plan of tying up the Zoanthropes worked, I wanted to kill one per unit which I only did half the work but I've stopped them from firing at my tanks, which is my plan. The Genestealers are now next!
Turn 2
My Battlewagons move out keeping in formation to get the 4+ cover save. One Wagon moves through terrain and is sitting under the tower (the model is at the side of the tower btw) and passes terrain test ok.
In the shooting turn the 12 Lootas wipe out a 1/3 of the Genestealers. The 13 Lootas fire at the unit of Hormagaunts which killed the solo Dethkopter but don't kill as many as I'd like due to poor D3 roll. Boyz in the Battlewagon in the tower ruin attempt to fire at the paired Zoanthropes which was in combat, but they fall out of range by about an inch
. Another unit of Shoota Boyz unleashes fire power at a unit of Termagants finishing them off and earning me a kill point.
In the Tyranids turn a Trygon arrives from deep strike and appears near the centre ruin where the 12 Lootas are. The rest of the Tyranids move out.
In the shooting turn the pair of Zoanthropes fire at the Battlewagon under the tower but both miss
.
In assault the last remaining Dethkopter gets a beat down from mass Hormagaunts.
Kill points are currently 3 to Tyranids and 1 to Orks.
*Tactical Notes
Ok so my Dethkopters have all died and cost me 3 kill points but they did there job and stopped the Zoanthropes firing at me for nearly two turns, ok one unit fired but it missed but the other was tied up and the other is dead.
My plan now is to unleash fire at those Genestealers and the remaining Zoanthropes. The sitting duck Trygon is a easy target, I'm tempted and I'll throw the Nobz and Warboss at it to give it a good kicking.
Turn 3
The Nobz wagon moves over towards the Trygon, they all bail out along with the Warboss bu the Big Mek remains in. A unit of Shoota Boyz moves up in the Battlewagon ready to shoot through the doorway of the shrine ruin at some bugs. The Battlewagon under the tower rolls out passing its terrain test.
In the shooting turn the 12 Lootas fire at the Genestealers but only kill a few after cover saves. The other unit of Lootas fire at the single Zoanthrope and manage to put it down. The unit of Shoot Boyz which rolled out the tower ruin fire at the Zoanthrope unit and manage to kill one and put a wound on another. The Battlewagon by the shrine doorway unleashes fire power from the Shoota Boyz at the Gargoyles, but thanks to cover saves only 5 end up dying. The last unit of Shoota Boyz fires at a unit of Termagants cutting them down by nearly half.
In assault the Warboss and Nobz assault the Trygon, the Trygons puts all attacks on the Warboss and slays him
The Nobz manage to leave the Trygon with only 2 wounds remaining, unfortunately.
In the Tyranids turn the other Trygon deep strikes in front of the 12 Loota unit. The Hormagaunt unit around the Hive Tyrant moves to assault the Nobz and back up the Trygon, the battered unit of Genestealers moves through cover ready to assault the Battlewagon which shot through the door way at the Gargoyles.
In the shooting turn the Trygon which just came in via deep strike kills some of the 12 Lootas along with supporting fire from the Gargoyles.
In assault the Hormagaunts charge the Nobz and end up killing 5 and putting wounds on the remaining 2, the Trygon takes a beating and pops it's clogs. The Nobz flee from combat and give the Tyranids another kill point. The Genestealers assault the Battlewagon and manage to wreck it.
Kill points are 6 Tyranids and 2 Orks.
*Tactical Notes
Ok bummer, I lost my Warboss and Nobz so there goes my deathstar unit and along with it 2 kill points! Damn those Hormagaunts are nasty, the little buggers caused a total of 15 wounds you know thanks to the Tyrands old adversary and wounding on a 4+ thanks to toxin sacs.
My plan now is to kill the Trygon, take out that last Zoanthrope and maul the last Termagant unit. The Hormagaunts I'm going to avoid and try and gun down if I can, little sh!ts!
Turn 4
I roll up a Battlewagon and unload the Boyz which fired at the Termagants last turn. The Boyz which got that Wagon wrecked get ready to assault and shoot those damn Hormagaunts and hopefully multi assault the Hive Tyrant too. Boyz in the other Battlewagon near the last Zoanthropes and battered Hormagaunt unit bail out and ready their shootas.
In the Ork shooting turn I declare a waaagh! to make sure the unit of Boyz do assault the Termagants in terrain. Both other Boyz units open fire on both Hormagaunt units. Both Loota units fire at the Trygon but only score 3 wounds in total.
In assault the Boyz assault the Termagants and kill them, the other Boyz assault the Hormagaunts and multi assault the Tyrant too, the Hormagaunts manage to kill 15 Boyz! I manage to put 2 wonuds on the Hive Tyrant with the Nobz power klaw before they're destroyed by sweeping advance! I have other luck against the other Hormagaunts, but unfortunately I couldn't multi assault the Zoanthrope, I wipe these Hormagaunts out giving me a kill point.
Tyranids turn and the Hive Tyrant, Genestealers and the remaining Hormagaunt unit surround the Boyz which smashed the Termagants. Also the Zoanthropes deep strike in near the Big Mek in the Nobz Battlewagon. The Trygon moves through cover and runs towards the 12 Loota unit while the Gargoyles move towards the 13 Lootas.
In the shooting turn the Hive Tyrant casts paroxysm on the Boyz which slaughtered the Termagants and the Gargoyles manage to kill a few Lootas. The Zoanthropes fire at the Battlewagon which the Boyz bailed out to smash the Termagants and wreck it.
In assault the Boyz get tackled by Genestealers and Hormagaunts, they get slaughtered but not before the Nob takes out a few 'Stealers with his trusty power klaw. The Gargoyles charge the Lootas but end up loosing combat by 1 and fail morale, because they're under half strength they cannot regroup and will now continue to fall back and give me a kill point - it is possible a synapse creature could stop them from falling back but the closest one is the single Zoanthrope and the Gargoyles will out pace it quickly. Luckily for me the Trygon doesn't make the assault move through cover and the unit of 12 Lootas stay safe and sound!
Points are now 9 and Orks 5.
*Tactical Notes
Damn those Hormagaunts can really kick some! Thinking about it the Boyz I bailed out the Battlewagon to assault the Termagants I should have left inside and open fired on the Hormagaunts and then that Boy unit wouln't have been destroyed and still safely inside the Battlewagon and the other Boyz which assaulted and shot at the Hormagaunts might have had a better chance, live and learn eh!
Due to time we decide to call turn 5 the last turn so I need to get 4 kill points or more to get a draw or possible secure a victory. Looking at it I've only got the chances of scoring 4 kill points and holding out for a draw, can I do it? My plan here is to kill that last Zoanthrope, kill the Trygon and use the Big Mek to maul the Myceptic Spore with it's power klaw.
Turn 5
The Big Mek bails out and readies it's power klaw at the Myceptic Spore. The Boyz move back into the Batltewagon for armoured protection and get shootas aimed at the Zoanthropes.
In the shootnig turn the single Zoanthrope is slaughtered by mass shoota power from the Boyz, there's 1 kill point. The 12 Loota unit fire at the Trygon but only knock it down to a single wound remaining, looks like my chances have failed
The 13 Loota unit fires at the Trygon but doesn't rob it of it's last wound. In assault the Big Mek charges the Spore and manages to smash it with instant death but the Spore takes the Mek down with it!!!
Kill points are 10 Tyranids and 7 Orks - win for the Tyranids!
Summary
Well that's a bummer my Orks lost
. Tactical decesion wise I didn't put the 13 Lootas in a good deployment place and lost a turn of shooting, I could have used both Loota units to take out a single Tyranid unit if the first turn, possibly. Also bailing the Boyz out the Battlewagon to get the Termagants, I obivously didn't learn my lesson from the first Hormagaunt attack on the Nobz so I ended up costing myself 2 Boyz unit as one died in assault and then next turn the Boyz got assaulted and killed, I should have focused fire on the same unit and multi assaulted with both units with better hope of taking them down and putting more wounds on the Hive Tyrant possibly.
My plan worked ok but without excuses my Lootas were rolling 1,23 and 4 for shots I never got a 5 nor a 6 so most the time was double the unit size of fire power or as it comes, bummer. I'm glad the Dethkopters held the Zoanthropes up. Though I must say I underestimated those Hormagaunts, damn they're good in combat with numbers.
On another note I must say Orks get the short stick against Tyranids. The Nids have better shooting and are faster movement with better initiative. In all fights the Orks went last and ended up with massive amounts dead before they got to hit back.
Orks 'Ead Manglers Lads 2,000 points
HQ
1 x Warboss - power klaw, attack squig, combi skorcha, cybork body & eavy armour
1 x Big Mek - kustom force field, power klaw & cybork body
Elite
13 x Lootas
12 x Lootas
Troops
6 x Nobz + Painboy w/ Battlewagon - 4 x big choppa, 1 x power klaw, 1 x boss pole, 1 x waaagh! Banner, 1 ammo runt & cybork bodies - battlewagon w/ big shoota, reinforced ram & boarding plank
20 x Shoota Boyz - Nob w/ power klaw & boss pole
20 x Shoota Boyz - Nob w/ power klaw & boss pole
20 x Shoota Boyz - Nob w/ power klaw & boss pole
Fast Attack
1 x Deffcopter - 1 x twin-linked rokkits & 1 x buzzsaw
1 x Deffcopter - 1 x twin-linked rokkits & 1 x buzzsaw
1 x Deffcopter - 1 x twin-linked rokkits & 1 x buzzsaw
Heavy Support
1 x Battlewagon - big shoota, reinforced ram & boarding plank
1 x Battlewagon - big shoota, reinforced ram & boarding plank
1 x Battlewagon - big shoota, reinforced ram & boarding plank
Total: 1998
Tyranids - 2,000 points
HQ
Hive Tyrant - 2 x twin-linked devourers, wings, old adversary, paroxysm & leech essence
Elite
2 x Zoanthropes
2 z Zoanthropes
2 x Zoanthropes w/ Myceptic Spore
Troops
20 x Hormagaunts - toxin sacs
20 x Hormagaunts - toxin sacs
15 x Genestealers - toxin sacs
20 x Termagants - fleshborers
20 x Termagants - fleshborers
Fast Attack
20 x Gargoyles
Heavy Support
Trygon
Trygon
Game: Pitched battle & annilation
Deployment
I popped the unit of 12 Lootas in a centre ruin and the unit of 13 Lootas on the right flank. In between these ruins I put all the Battlewagons together and made sure they're in 6" to get the KFF save. Finally I deployed the three Dethkopters on the other side in the 12 Loota ruin.
Tyranids deployed all on the left flank out of sight of the 13 Loota unit at least. Genestealers were setup in terrain along with the Termagant units, the Hormagaunts surrounded the Hive Tyrant along with a wall of Gargoyles.


*Tactical Notes
My plan is to turbo boost the Dethkopters and use them to take out or tie up the Zoanthropes; these can make a real mess of my Battlewagons. Genestealers are a pain in the arse and with those rending hits can mash my vehicles up too; they need to die also. Finally are the Trygons, when they come in, when they do I'll hail them with bullets as they can open my vehicles easily. I'll ignore the Tyrant and Gargoyles and tackle the Termagants seems they can shoot through my Orks and also could do damage to the Battlewagons. The Hormagaunts I'll mash up in close combat.
Turn 1
I went first and turbo boosted all Dethkopters in the scout move.
In my actual turn I had to move the unit of 13 Lootas, so I moved them through terrain and run them at least they're now in a position with a nice firing alley. I moved the Battlewagons forward keeping in formation.
Shooting the Kopters fired at the two units of Zoanthropes, I don't think I caused any wounds. The 12 unit of Lootas shoots some Termagants as they wasn't in terrain to gain cover saves.
In assault the Dethkopters assault the Zoanthropes; two Dethkopters team up and kill a single 'Thrope from one unit while the single Dethkopter doesn't do anything. All remain in combat.
In the Tyranid turn the bugs move out with both units of Hormagaunts moving to assault each Dethkopter assault.
No shooting from Tyranids.
In the assault turn the solo 'Kopter in the fight is killed by mass posion attacks and the dual 'Kopters end up losing a Dethkopter, but the last Zoanthrope of that unit suffers a wound. One combat remains on.

*Tactical Notes
Well my plan of tying up the Zoanthropes worked, I wanted to kill one per unit which I only did half the work but I've stopped them from firing at my tanks, which is my plan. The Genestealers are now next!
Turn 2
My Battlewagons move out keeping in formation to get the 4+ cover save. One Wagon moves through terrain and is sitting under the tower (the model is at the side of the tower btw) and passes terrain test ok.
In the shooting turn the 12 Lootas wipe out a 1/3 of the Genestealers. The 13 Lootas fire at the unit of Hormagaunts which killed the solo Dethkopter but don't kill as many as I'd like due to poor D3 roll. Boyz in the Battlewagon in the tower ruin attempt to fire at the paired Zoanthropes which was in combat, but they fall out of range by about an inch
In the Tyranids turn a Trygon arrives from deep strike and appears near the centre ruin where the 12 Lootas are. The rest of the Tyranids move out.
In the shooting turn the pair of Zoanthropes fire at the Battlewagon under the tower but both miss
In assault the last remaining Dethkopter gets a beat down from mass Hormagaunts.
Kill points are currently 3 to Tyranids and 1 to Orks.


*Tactical Notes
Ok so my Dethkopters have all died and cost me 3 kill points but they did there job and stopped the Zoanthropes firing at me for nearly two turns, ok one unit fired but it missed but the other was tied up and the other is dead.
My plan now is to unleash fire at those Genestealers and the remaining Zoanthropes. The sitting duck Trygon is a easy target, I'm tempted and I'll throw the Nobz and Warboss at it to give it a good kicking.
Turn 3
The Nobz wagon moves over towards the Trygon, they all bail out along with the Warboss bu the Big Mek remains in. A unit of Shoota Boyz moves up in the Battlewagon ready to shoot through the doorway of the shrine ruin at some bugs. The Battlewagon under the tower rolls out passing its terrain test.
In the shooting turn the 12 Lootas fire at the Genestealers but only kill a few after cover saves. The other unit of Lootas fire at the single Zoanthrope and manage to put it down. The unit of Shoot Boyz which rolled out the tower ruin fire at the Zoanthrope unit and manage to kill one and put a wound on another. The Battlewagon by the shrine doorway unleashes fire power from the Shoota Boyz at the Gargoyles, but thanks to cover saves only 5 end up dying. The last unit of Shoota Boyz fires at a unit of Termagants cutting them down by nearly half.
In assault the Warboss and Nobz assault the Trygon, the Trygons puts all attacks on the Warboss and slays him
In the Tyranids turn the other Trygon deep strikes in front of the 12 Loota unit. The Hormagaunt unit around the Hive Tyrant moves to assault the Nobz and back up the Trygon, the battered unit of Genestealers moves through cover ready to assault the Battlewagon which shot through the door way at the Gargoyles.
In the shooting turn the Trygon which just came in via deep strike kills some of the 12 Lootas along with supporting fire from the Gargoyles.
In assault the Hormagaunts charge the Nobz and end up killing 5 and putting wounds on the remaining 2, the Trygon takes a beating and pops it's clogs. The Nobz flee from combat and give the Tyranids another kill point. The Genestealers assault the Battlewagon and manage to wreck it.
Kill points are 6 Tyranids and 2 Orks.

*Tactical Notes
Ok bummer, I lost my Warboss and Nobz so there goes my deathstar unit and along with it 2 kill points! Damn those Hormagaunts are nasty, the little buggers caused a total of 15 wounds you know thanks to the Tyrands old adversary and wounding on a 4+ thanks to toxin sacs.
My plan now is to kill the Trygon, take out that last Zoanthrope and maul the last Termagant unit. The Hormagaunts I'm going to avoid and try and gun down if I can, little sh!ts!
Turn 4
I roll up a Battlewagon and unload the Boyz which fired at the Termagants last turn. The Boyz which got that Wagon wrecked get ready to assault and shoot those damn Hormagaunts and hopefully multi assault the Hive Tyrant too. Boyz in the other Battlewagon near the last Zoanthropes and battered Hormagaunt unit bail out and ready their shootas.
In the Ork shooting turn I declare a waaagh! to make sure the unit of Boyz do assault the Termagants in terrain. Both other Boyz units open fire on both Hormagaunt units. Both Loota units fire at the Trygon but only score 3 wounds in total.
In assault the Boyz assault the Termagants and kill them, the other Boyz assault the Hormagaunts and multi assault the Tyrant too, the Hormagaunts manage to kill 15 Boyz! I manage to put 2 wonuds on the Hive Tyrant with the Nobz power klaw before they're destroyed by sweeping advance! I have other luck against the other Hormagaunts, but unfortunately I couldn't multi assault the Zoanthrope, I wipe these Hormagaunts out giving me a kill point.
Tyranids turn and the Hive Tyrant, Genestealers and the remaining Hormagaunt unit surround the Boyz which smashed the Termagants. Also the Zoanthropes deep strike in near the Big Mek in the Nobz Battlewagon. The Trygon moves through cover and runs towards the 12 Loota unit while the Gargoyles move towards the 13 Lootas.
In the shooting turn the Hive Tyrant casts paroxysm on the Boyz which slaughtered the Termagants and the Gargoyles manage to kill a few Lootas. The Zoanthropes fire at the Battlewagon which the Boyz bailed out to smash the Termagants and wreck it.
In assault the Boyz get tackled by Genestealers and Hormagaunts, they get slaughtered but not before the Nob takes out a few 'Stealers with his trusty power klaw. The Gargoyles charge the Lootas but end up loosing combat by 1 and fail morale, because they're under half strength they cannot regroup and will now continue to fall back and give me a kill point - it is possible a synapse creature could stop them from falling back but the closest one is the single Zoanthrope and the Gargoyles will out pace it quickly. Luckily for me the Trygon doesn't make the assault move through cover and the unit of 12 Lootas stay safe and sound!
Points are now 9 and Orks 5.
*Tactical Notes
Damn those Hormagaunts can really kick some! Thinking about it the Boyz I bailed out the Battlewagon to assault the Termagants I should have left inside and open fired on the Hormagaunts and then that Boy unit wouln't have been destroyed and still safely inside the Battlewagon and the other Boyz which assaulted and shot at the Hormagaunts might have had a better chance, live and learn eh!
Due to time we decide to call turn 5 the last turn so I need to get 4 kill points or more to get a draw or possible secure a victory. Looking at it I've only got the chances of scoring 4 kill points and holding out for a draw, can I do it? My plan here is to kill that last Zoanthrope, kill the Trygon and use the Big Mek to maul the Myceptic Spore with it's power klaw.
Turn 5
The Big Mek bails out and readies it's power klaw at the Myceptic Spore. The Boyz move back into the Batltewagon for armoured protection and get shootas aimed at the Zoanthropes.
In the shootnig turn the single Zoanthrope is slaughtered by mass shoota power from the Boyz, there's 1 kill point. The 12 Loota unit fire at the Trygon but only knock it down to a single wound remaining, looks like my chances have failed
Kill points are 10 Tyranids and 7 Orks - win for the Tyranids!
Summary
Well that's a bummer my Orks lost
My plan worked ok but without excuses my Lootas were rolling 1,23 and 4 for shots I never got a 5 nor a 6 so most the time was double the unit size of fire power or as it comes, bummer. I'm glad the Dethkopters held the Zoanthropes up. Though I must say I underestimated those Hormagaunts, damn they're good in combat with numbers.
On another note I must say Orks get the short stick against Tyranids. The Nids have better shooting and are faster movement with better initiative. In all fights the Orks went last and ended up with massive amounts dead before they got to hit back.