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Orks 1850

699 Views 3 Replies 4 Participants Last post by  mercer
HQ


Big Mek-85 pts.
-KFF
Weird boy-85
-Warp Head

Elite


(10)Nobs-290
2xpower Klaw
8xBig Choppa

(15)Burna Boys-225

(15)Burna Boys-225

Troop


(11boys 1 nob) Boys-111
-Power Klaw
-Rokkit
Trukk-50
Wrecking Ball
Boarding Plank

(11boys 1 nob) Boys-111
-Power Klaw
-Rokkit
Trukk-50
Wrecking Ball
Boarding Plank

(11boys 1 nob) Boys-111
-Power Klaw
-Rokkit
Trukk-50
Wrecking Ball
Boarding Plank

Heavy Support



Battle Wagon-150
Deff Rolla
Grot Riggers
Wrecking Ball
Boarding plank
4xBig shoota

Battle Wagon-150
Deff Rolla
Grot Riggers
Wrecking Ball
Boarding plank
4xBig shoota

Battle Wagon-150
Deff Rolla
Grot Riggers
Wrecking Ball
Boarding plank
4xBig shoota



Nobs,Weird boy, and big Mek all get into the same battlewagon, the burna boys get in the other two, burna boy wagons stay within 6' of the Nob wagon. trukks flank the wagon Trio.
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1 - 1 of 4 Posts
Weirdboy isn't a good HQ.

Nobz need a Painboy and cyborg bodies :)

Drop the rokkits from the Boyz as you're going 18" and not shooting. Only time it's good is when you're out the transport but a single rokkit doesn't have great chances and 12 Orks don't last long outside a transport either. So you should increase troop numbers, 36 Orks for troops isn't a lot.

You could take a Wagon as dedicated support for the Nobz ;)
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