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Don't know what you're getting at old fruit. Do you mean serious gamers won't touch it? It's certainly due a revamp - in fact a new codex will be out soon. Whether it's an improvement or not remains to be seen...

Certainly the Fantasy Army Book for Orcs gives them certain ... advantages? that Orks don't have (or won't, when the new codex comes out), namely the choppa. This made Orks monsters in assault; now it seems they're just gonna get 'close combat weapons', like every other army.

it seems that a lot of the elite and heavy support choices will be tidied/beefed up however, so that might make up for it.

You're still gonna need a sense of humour to play them tho', but I reckon that holds good for Fantasy too.. (squigs! fanatics! trolls! animosity tests! magic! all pretty blinkin' random if you ask me...) :wink: :D

:cyclops:
 

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I have only been playing for about 7 months strictly with orcs. They are getting revamped in a few months. They are great models and endless variety on what you can do to them modeling wise. They can get expensive because they are cheap points wise basically 2 orcs for every space marine. They are really fun to play and in close combat they can stand up to any unit. There weak point is shooting a bs of 2 compared to a 4 on marine units. The nobs and warbosses are as tough as they come. The orcs overrun in numbers(ex.30 slugga boys in one unit compared to most space marines the max is 10.)Don't listen to people who say the orcs are a joke I've kicked some ass with these boys against people who have been playing a lot longer than me. You are gonna spend a good bit of money to get these guys going but it is worth it. My advice would be buy the codex study it and look up on this site and others some army lists and tactics. I just jumped in fell in love with the orcs I bought a battleforce and codex and away I went. There is a lot of painting involved and many models to glue but what fun it is. Good luck
 

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Discussion Starter · #5 ·
yeah those are sweet models. especially the bikes. all the other bikes ive seen look like playskool made them.
ive decided for the army i want something aggressive and tough without a lot of strategy. i want some strategy to fall back on if i need to, but overall i dont want to pick my spots and wait for the enemy.
i dont mind bad rolls as long as i dont get demolished in a few turns. mostly i want to like my army and have fun with them.
 

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connerz said:
without a lot of strategy.
Without any strategy or tactics, you'll lose every single game. It is a strategy game, after all..

Admittedly, some armies require a bit more thought than others. Black Templars, World Eaters, and Necrons kind of play themselves to a greater or lesser degree-- Black Templars and World Eaters excel in close combat, and they even get themselves stuck in with only minimal direction on your part due to their rules which bring them closer to the enemy. Necrons, on the other hand, shrug off about half of their unsaved wounds (effectively, at any rate) and only have a few units to choose from, and those units have absolutely no options-- you can use Necron Warriors against any enemy unit in the game and get fairly consistent results due to how Gauss weapons work. A Necron army need only march forward in large squads and shoot, and perhaps get stuck into close combat where their We'll Be Back rolls will allow them to outlast everyone in a war of attrition.

Eldar and Dark Eldar, conversely, require a fine touch. A single mistake with a pointy-eared army, and it'll crash and burn. Orks, Space Marines and Chaos Space Marines of the standard varieties, Imperial Guard, and Tau are more middle of the road as far as how forgiving they are tactically.
 

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connerz said:
...
mostly i want to like my army and have fun with them.
In which case I'd strongly suggest orks. Or Chaos. Both are very customisable (hey, new word there), so you can personalise them a lot; both (if your Chaos marine army includes Bezerkers as Son of Horus says) involve charging the enemy waving sharp pointy-smashy-rippy objects leading to much wailing and gnashing of heads.

And don't worry about which is more difficult to paint either (yes, I've been reading your other threads!) - I've seen very simple paint schemes on chaos marines that looked great, and Orks with fantastically detailed paintjobs (that also looked great!). Whatever army you go for, you'll start to learn what works, what doesn't, what's easy, what you can get away with, once you start painting. In fact you could substitute "painting" with "playing" in that last sentence and I think it would still make sense.

Go for it; have fun. I think that's what it's all about.

:cyclops:
 
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