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Taking a big mek with a kustom mega-blasta is really not good, considering his bs of 2 he's not likely to hit and big meks can't really stand up in cc, so that just leaves you with a really expensive, fairly useless model. Give him a kustom force field, and then you'll be cooking. Have him joined to a mob of boyz in a formation that provides the kff to your kans/dread and you'll have a slow but dead killy formation.

I wouldn't bother with the 5 tankbustas and 5 burnas. Their points would be better spent elsewhere, especially the burnas. Both of these units become decent with a battlewagon transport, but that's expensive. Either way both of these squads are too small. You don't really have the points for this and it would go against the theme a bit.

A squad of 10 grots is pretty useless, chuck it.
Beef up the footslogging boyz to at least 20, or preferably 30, and make sure there's 12 trukk boyz (you're also going to want to sneak them around the side of the battle, they can't survive charging up the middle).

You may want to consider grot riggers for your deff dreads if you have the points. Grotzookas or kustom mega blastas may be welcome on some of your kans.

Zzap guns are a gamble and somewhat expensive and fragile, but a decent chance of hurting vehicles. I prefer kannons and accept that I'll never kill AV 14 with them.

If you want a reliable fast unit, if I were you I'd take out the trukk (open topped armor 10 vehicle is not reliable) and put in some warbikers or nob bikers (stormboyz if you can field 20 of them are a viable option as well) They'll all involve you pulling points from somewhere else though, but losing the burnas and tankbustas ought to give you another 150 points to play with.

Remember, you can take 2 deff dreads as troop choices thanks to the meks, so that will free up some heavy support slots. You don't even have to take any boyz mobs if you don't want to.
 
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