Say, what does the new Codex do better and worse than the old one?
I'm only asking about generalities, not specifics.
I heard that the base troops are cheaper (now costing the same as your everyday guardsmen) but what else makes things different?
Trukks are still awful (though people don’t seem to realise).
Y'see I think you have this arse about face.i quite disagree with this, though trukks are still quite awful i do like the idea of going 25" in one turn, watching your opponent blow the trukk to smithereens and nothing happen to the boys inside.
Granted sticking 12 boyz in a trukk is a bit shit cause 12 boyz aren't gunna do anything. however 6 mega armoured nobz will :biggrin:
i think the saving grace of them though is that it's a fast vehicle that can move 24", and the fact that as long as you have 12 models in the vehicle you aint getting pinned at all, there's no such thing as entangled on it, which was the main problem with the old trukks, entangled boyz were sitting ducks.Y'see I think you have this arse about face.
You have only a 1 in 3 chance of a trukk not damaging its cargo & that assumes you only score the one effect on it. With multiple hits the chance of not taking damage goes down.
In any case what you end up with is the tasty soft cargo sat in the open waiting for shooty death.
Open topped AV10 is still a crap way to deliver troops.
While a unit of 12 Orks with a nob w/claw is one of the nastiest things you can drop into someones face. There are very few units that will walk away from that combat.
Add in their price drop & they become very attractive indeed (if only it were not for the delivery system )
Basically you still have the same issues that I faced at the GT two years ago. Your CC troops are sat in AV10 open topped boxes. Once those are destroyed you have no way of closing with the enemy & its game over.