Orge spells aren't remains in play, they are 'lasting effect'. I'm not sure how that affects that rule, but seeing as they aren't really remains in play, I would be inclinded to think that a Butchere/Slaughtermaster can recast a spell.
I hate to throw a monkey wrench in your tactical engine, but you aren't allowed to cast a Remains in Play spell if it is still in play from a previous turn. It has to be ended voluntarily or dispelled before you can cast it again.For this reason I've been coming up with some new tactics for re-casting magic onto myself... and letting my opponent's cleverness work against them: many are letting me have good buffs early in the game assuming I'll forget about them and they can simply dispel them when I reach combat. Well I'm going to graciously accept that buff, giving me protection from magic/shooting right up until I charge... then just when my opponents think they can reveal their tactic and dispel my buff I cast the same buff at the same unit...
you mean this one?They still count as Remains in Play spells. Page 3 of the OK FAQ makes it pretty clear, they are treated as Remains in Play spells cast with a power level of 7.
If so (and there cant be anything else you mean) then I suggest you read it again- its talking about them being RiP for the purpose of dispel... if you still dont get it read the ogre magic section where it specifically says they are not RiP but are dispelled as RiP... and if you still dont get it then carry on reading the magic section where it says you can cast the same spell multiple times at multiple different targets (just not in the same turn): I can use 1 butcher to put the same spell onto every unit in my army if given enough time...FAQ said:Q. An opponent may dispel a Gut Magic spell in his own magic
phase as though it was a Remains in Play spell cast with a Power
level of 7. Can an opponent use excess dispel dice to attempt to dispel
Gut Magic spells in play at the end of the Ogre Kingdoms player's
subsequent magic phases? If yes, are the Gut Magic spells treatd as
Remains in Play spells cast with a Power level of 7? (p60)
A. Yes to all questions.
You can just cast a different spell on a unit afterwards, yes it's a waste of a spell, but it's not going to come up often. Still annoying though aye.Once cast the only effective link between the spell and the butcher is that if the butcher dies the spell ends- I cant even decide to end the effects like I would for a RiP spell (so if I had toothcracker giving a unit stubborn but wanted to run away to escape a near certain destruction I couldnt end the spell to get a reduced Ld).