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Discussion Starter · #1 ·
I play Dark Eldar and CSM, and while they don't play nice together in the fluff I would like to start taking different kinds of armies. Of the two armies I feel that the parts that could ally best are the Haemonculus Covens and the Worshipers of Nurgle. This list is supposed to be somewhat thematic so I am taking some stuff for the fluff and not efficiency, but regardless, let me know what you think.

1850pts

CSM-CAD

HQ
Lord
-Nurgle, Sigil, L-Claw, P-Fist, Palanquin
Allied - Haemonculus
-Webway Portal, Liquefier Gun, Scissorhands

TROOPS
10 Plague Marines
-2x Melta Gun, P-fist, Rhino w/ Havoc Launcher
35 Cultists
-3x Flamer
Allied - 5 Wracks
-Champion, 2x sniper rifles, venom w/ 2x splinter cannon


ELITE
1 Mutilator
-Nurgle
1 Mutilator
-Nurgle
Allied - 4 Grotesque
-Champion, Liquifier Gun, Raider w/ Night Shields

FAST ATTACK
5 Spawn
-Nurgle
5 Spawn
-Nurgle


HEAVY SUPPORT
Talos Pain Engine
-Shred


1814 pts.

The Wracks, Grotesques w/ Haemonculus, and Mutilators will deep strike. The Chaos Lord will go with the cultist blob.

I was thinking of adding the anti-psycher item to the Heamonculus. Let me know what you all think. Where could I add some points/shave some off.

Would this be fun to play?

Would this be fun to play against?
 

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3,700 Posts
instead of a normal ally detacment you cold take a grotesquerie whic is:
Urien/Haemi
2x Grotesques units

After warlord traits roll on the following table All units of Grots gain the corresponding result:

1 +1 Strength
2 +1 T
3 Fleet
4 Shred
5 Rage
6 FnP 4+


then a fast nurgle lord on bikes, escorted by 5 spawns, 5 more spawns, 2 units of plague marines on rhino w/ 2 meltaguns and meltabombs...
So:

Haemunculus
webwayportal
105

6 Grotesques
210

5 grotesques
raider w/ ethersails
235

(550)

Nurgle Lord
bike
sigil of corr.
powerfist
lightingn claw
(165)

5 Nurgle Spawns
(180)

5 Nurgle Spawns
(180)

5 Plague marines
2 meltaguns
meltabombs
rhino
(180)

5 Plague marines
2 meltaguns
meltabombs
rhino
(180)

1435 pts, you could still add some long range fire power or extra melee punch. I'd take

2 Forgefiends (because pinning is great before you assault)
(350)

And still have 65 pts.

There's much mobility here and much more punch, imo.
 

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Discussion Starter · #3 ·
Your changes make a lot of sense. The only thing is that I have converted a Lord on Palanquin and I'm eager to use him. Aside from a Land Raider, do see any viable option for getting him into combat? I also don't have 2 forgefiends, so the Land Raider might be viable instead.
 

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the landraider is never a viable option :)
you spend 230 pts to get one single charcter in melee...
No forgefiends, so landraider it is :) you still have points to give him some bodyguards. maybe chosens with acouple powerswords? nAnd dirge caster on the raider, of course
 
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