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3 Posts
I will have 2 posts regarding Nurgle powers that need some clarity.
The first regards Nurgle's Rot. Nurgle's Rot lists as causing wounds on a 6 and the END of a players shooting phase. Sooooo....
1) Do these wounds happen before or after units check Fall Back and pinning rolls?
2) If the wounds are before falling back, can they contribute or cause a fall back check?
ie. 12 man IG squad takes 2 wounds resulting in deaths from bolters and then take 3 deadly wounds from Nurgle's Rot. So in the shooting phase they have taken a COMBINED total of over 25% casualties and thus need to take a fall back check?
ie. 12 man IG squad takes 5 deaths from only Nurgle's Rot...so do they roll and possibly run?
The first regards Nurgle's Rot. Nurgle's Rot lists as causing wounds on a 6 and the END of a players shooting phase. Sooooo....
1) Do these wounds happen before or after units check Fall Back and pinning rolls?
2) If the wounds are before falling back, can they contribute or cause a fall back check?
ie. 12 man IG squad takes 2 wounds resulting in deaths from bolters and then take 3 deadly wounds from Nurgle's Rot. So in the shooting phase they have taken a COMBINED total of over 25% casualties and thus need to take a fall back check?
ie. 12 man IG squad takes 5 deaths from only Nurgle's Rot...so do they roll and possibly run?