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3 Posts
Here is my second scenario needing clarity.
The plague banner is a nasty item that reads roughly as follows. In the players SHOOTING phase the banner can release its powers on any unit within 6" causing D6 wounds with no armour saves. It can be used even if the unit (and presumably target) are locked in assault. It specifically says it is treated as shooting and in the shooting phase.
So...here is my scenario.
12 man IG squad assault my plaguemarines in the IG turn. No one dies and combat ends with both still locked.
In the plaguemarine turn, in the SHOOTING phase I unleash my banner on the 12 man IG squad and cause 6 wounds causing death.....
Now...
1) Since this happens all in the shooting phase and the IG took over 25% casualties in the shooting phase do they need to take a fall back test? (as the banner specifically says it is treated just like any other shooting but can be used by, and in, locked units)
2) If they fail that role, and thus they retreat in the SHOOTING phase, can my plaguemarines do a sweeping advance in the shooting phase?
2a) If the plaguemarines do get a sweeping advance, can they then assault in the assault phase another unit nearby?
2b) If they do not get to do sweeping advance, the IG just run, my plaguemarines should be free to charge after them and assault them again in the assault phase, forcing another Ld test to see in the IG turn and fight or are slaughtered. Which option is correct so far?
Second scenario...those IG are fighting plaguemarines without a banner but standing nearby after movement phase is a second plaguemarines squad with a banner and they want to throw that wargear's sorcerous energy into combat at the enemy.
3) Can they? Does it invoke all the complications as the above scenario.
4) Making it all worse the second squad of plaguemarines could be behind or rear-beside the combat and if the IG flee in shooting they are cut down by the crossfire.
***Or...one compromise suggested by a friend would be to hold off and treat those deaths as part of the assault phase to determine a winner....BUT not only is that less favourable to the plaguemarines, it also goes against the fact the banner is said to be used in the shooting phase.
This is a 50pt, very expensive wargear option, and I want to get all I can out of it. It is wargear, yet it is written ((fluff)) as a sorcerous type effect with warp energies and all that. On the flip-side I want to be able to use it in my themed based army (where it belongs) without being labelled as beardy or cheesy.
Heck, for that matter, ALL psychic abilities listed as shooting phase but usable when locked in combat would raise all these issues too.
The plague banner is a nasty item that reads roughly as follows. In the players SHOOTING phase the banner can release its powers on any unit within 6" causing D6 wounds with no armour saves. It can be used even if the unit (and presumably target) are locked in assault. It specifically says it is treated as shooting and in the shooting phase.
So...here is my scenario.
12 man IG squad assault my plaguemarines in the IG turn. No one dies and combat ends with both still locked.
In the plaguemarine turn, in the SHOOTING phase I unleash my banner on the 12 man IG squad and cause 6 wounds causing death.....
Now...
1) Since this happens all in the shooting phase and the IG took over 25% casualties in the shooting phase do they need to take a fall back test? (as the banner specifically says it is treated just like any other shooting but can be used by, and in, locked units)
2) If they fail that role, and thus they retreat in the SHOOTING phase, can my plaguemarines do a sweeping advance in the shooting phase?
2a) If the plaguemarines do get a sweeping advance, can they then assault in the assault phase another unit nearby?
2b) If they do not get to do sweeping advance, the IG just run, my plaguemarines should be free to charge after them and assault them again in the assault phase, forcing another Ld test to see in the IG turn and fight or are slaughtered. Which option is correct so far?
Second scenario...those IG are fighting plaguemarines without a banner but standing nearby after movement phase is a second plaguemarines squad with a banner and they want to throw that wargear's sorcerous energy into combat at the enemy.
3) Can they? Does it invoke all the complications as the above scenario.
4) Making it all worse the second squad of plaguemarines could be behind or rear-beside the combat and if the IG flee in shooting they are cut down by the crossfire.
***Or...one compromise suggested by a friend would be to hold off and treat those deaths as part of the assault phase to determine a winner....BUT not only is that less favourable to the plaguemarines, it also goes against the fact the banner is said to be used in the shooting phase.
This is a 50pt, very expensive wargear option, and I want to get all I can out of it. It is wargear, yet it is written ((fluff)) as a sorcerous type effect with warp energies and all that. On the flip-side I want to be able to use it in my themed based army (where it belongs) without being labelled as beardy or cheesy.
Heck, for that matter, ALL psychic abilities listed as shooting phase but usable when locked in combat would raise all these issues too.