I should note this is not all my doing it's mainly things i have picked up from reading other peoples lists and taken onboard what is good and what isn't and made a list out of the ideas that might work well (atleast i think i got the idea of whats good:grin

so i hope i haven't poached anyones list if so apologies:blush:
HQ
100 * Libby
Elite
125 * Dread X2 twin-linked auto cannons
125 * Dread X2 twin-linked auto cannons
125 * Dread X2 twin-linked auto cannons
Troops
275 * X10 Marines, Meltagun, Missile launcher,Powerfist, Razorback, Lascannon+TL Plasma gun
275 * X10 Marines, Meltagun, Missile launcher,Powerfist, Razorback, Lascannon+TL Plasma gun
Fast attack
70 * land speeder, Multi-melta, Heavy flamer
70 * land speeder, Multi-melta, Heavy flamer
70 * land speeder, Multi-melta, Heavy flamer
Heavy
115 * Vindicator
115 * Vindicator
1465 * Total
The idea is the marine squads split so 4+1 with the missile launcher in each squad sit back in cover and launch missiles each turn, while the other 4 marines +sergeant with power fist sit in the razorbacks, they both move slowly across the board towards objectives shooting thier lascannons or plasma depending on target priority at the time(one squad has the libby in it too),maybe disembarking to kill squads weakened by fire from other units
The Speeders zoom around killing tanks with MM shots and the switch to flamer for troop killing when theres no more tanks left(if they survive long enough which i doubt)
The dreads pop transports/MC then move on to anything else they can kill thats being a pain
Finally the Vindicators pieplate stuff
I'm not sure of the best powers for the libby to take or what to do with the 35 points i have remaining, so any help would be great, also looking for any tips to make the list anybetter too
Thanks in advance