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Lets get back to the strippers...

Seriously, I think a few of the GW game boards would be good. You can arrange each of them differently and if they need to be changed its not a big deal. You should also have an area for terain where it is sorrted into different bins. Like city ruins in 1 bin, forest terrain in another. Apocalypse capability is also a must.
 

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You might want more than 1 "bin" for each, we manage around 15-16 6x4 tables down here quite easily, and trees alone we could easily get through 2-3 very large boxes of them, city terrain we go through loads, and that's including allot more than just 40k and fantasy

You need ALLOT of terrain
Yes you did, that is Flames of War's tagline.
Flames of war is not a WWII games, its a GW combination of rules, created by ex GW staff creating a very poor game that poorly represents WWII, its reasons like that (and the poor prices, product quality and continuous release of expensive books constantly adding stupid things to the game) that FOW is utterly forbidden down here
 

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Yes you can, by talking to them, asking them to fill in some basic questions, its not hard, just asking how long they have played and style of play is enough to get a basic guide, you then work on it further by observing and talking to the players
 

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Rattlehead
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There's some things called 'lies', implemented by skilled players who want to beat up baby seals.

There's also a thing called 'modesty', which can distort someone's perceptions.

Equally, 'arrogance' can end up with crap players trying to get into the top tables.

Midnight
 

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Hence why you only use it as a starting point.

Think of it as a building block, it is a start, you encourage players joining to be honest, if there not it is up to other players and club runners to step in and sort it out, if someone lies you tell them, as a club organizer it is your job to tell them they are not suitable to play against the chosen opponent, and you direct them to somebody more suitable.

If a waac player is beating on an inexperienced new player, speak up and inform somebody, tell an organiser
 

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Rattlehead
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I think that this is on a large enough scale for the paperwork to be tedious by quizzing each and every 'customer' on their skill level. I've no idea how many people Warhammer World turns over every day, but I imagine it's in the hundreds.

Hell, if it's small scale just look at the member list for Gobstyk's on their website (man I wish I could be on that list...).

Midnight
 

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Lets get back to the strippers...

Seriously, I think a few of the GW game boards would be good. You can arrange each of them differently and if they need to be changed its not a big deal. You should also have an area for terain where it is sorrted into different bins. Like city ruins in 1 bin, forest terrain in another. Apocalypse capability is also a must.
Strippers, reminds me, members of my gaming club, came up with the suggestion to hold a full-blown 40k game in a strip club....How unique would that be? God, my wife would kill me!!!

But seriously I agree with the above, if you your going to use the GW boards, make sure they are finished and flocked, but most importantly have them sealed with purity seal or any such thing...to many times you get minature sliding down a hill syndrome...A Large selection of terrian is a must so you can do different types mission's games that sort of thing...I don't see alot of players playing planetstrike missions much anymore and the biggest reason I have heard is because of not having the "right" type of terrain. Also a good varity of Terrian will give different game options, ie Necromuda, Warmachine, Legends of the old west ect ect ect
 

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Well like I say ours manages it, and we regularly get 30-40 people, and that is actually without paperwork, but it is helped by our local FLGS store owner keeping track of customers himself and informing the club committee of them so they can be looked after properly, the paperwork is just an easier way if combining the two.

And really if you have dedicated hobbyists willing to start this sort of thing up, several people voluntering to look after this paperwork and the players should not he an issue, they should be happy to do so as it shows you want it to be a success
 

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I Piss in your Cheerios
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Yeah Stella, you might think it's a crap game, but the fact is that it IS a WW2 game, so...

I'd also like to point out you prefer to play with over the 25% recommended terrain amount.

If a cheater is playing an inexperienced newbie as you mention, telling the teacher is not the correct approach - instead, berate the cheat openly for their unacceptable behavior.
 

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I haven't once mentioned cheaters, although I dislike waac players it does not automatically equal a Cheater.

I also do not understand the extremely negative views on a simple system to try and improve the gaming experience for everyone in a club, it is a simple idea (that can certainly be extended on in greater detail), that requires work from somebody willing to put the time and effort in to help make the experience better for everyone not just themselves.

From certain peoples posts here I can only assume you play in extremely selfish, close minded communities, but just because you are burdened with that doesn't mean you should shoot down a persons idea to help.



In the end you want
1: ease of access (will it be easy to find, park near, and travel to via public transport at an affordable price)
2: surroundings (what shops would be close, what amenities are available,is the area "safe")
3: flexibility (how flexible is the club going to be to cater to gaming needs further that the 2 basics)
4: terrain (you want enough space for I would say at least 10 6x4 boards, and enough terrain to fill 30% of each, even if 30% is not used by players)
5: staff (will you have enough staff with the will to get involved, will there be a first aider?, someone to help in case of fire?, people to organise the tables before gamers arrive, people to help organize the games?, people to look after and guide new and experiences gamers?)
6: and what is the price (entry fee, food etc)
 

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Rattlehead
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I don't see how it can work; there's a mutual agreement to play a game, and if you agree to play against a WAAC player and lose, you can't whine about it - you've ruined his game by not playing to win, you're as much a victim as they are.

Midnight
 

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I Piss in your Cheerios
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I haven't once mentioned cheaters, although I dislike waac players it does not automatically equal a Cheater.
If it isn't cheating, then it isn't At All Costs, is it?

You're talking about Cheaters, or you're using a term that only rightly belongs to Cheaters to discuss Jerks - well, maybe you've noticed, but jerk-hood is partially subjective, and they exist in ALL sections of the wargaming fraternity.

As long as players adequately communicate what they desire from the game, there is no reason why every pick-up game shouldn't be a success without a need for the Gestapo Tactics you suggest.
 

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It is not gestapo tactics, its a way to help people, a way to guide them and give them suggestions

If a player in the end decides to play a waac player despite you suggesting they don't, then yes it is there fault, if however they have no idea of there opponent, his skill and attitude it is the clubs fault for not helping make either player aware, they basically abandon these hobbyists.

I am not saying you forcefully make players equal play another, your guiding.

Obviously as I said some people must have shitty gaming enviroments to suggest these are gestapo tactics, or suggest a waac player is as equal a victim as a casual player they prey on.
 

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Example

New player comes to club, they are nervous, quiet and timid
You people want no part to be played by the staff of this club, so for this example they have no part
Waac player notices new player
Waac player offers new player game
New player being eager and keen to play accepts
Waac player chooses a 6x4 board and sets up terrain to be in his favour because no staff were involved to do it BEFORE the club opens
New player being timid and inexperienced accepts how his superior sets the board
Players deploy
New player has a black reach + battleforce army (a generally accepted starting point)
Experienced player has purifier spam lust (a generally accepted power list)
The game begins
New player is slow to act, shows inexperienced tactics and choices and generally acts like a new player
Waac player exploits RAW to its fullest extent, exploits his list to its fullest extent and within a few turns wins
New player feels disheartened, confused and sad
Waac player...well does what they do best, gloats, boasts and acts like a cock
New player never returns, never buys more models and takes no part in wargaming
The staff taking no active role (as per certain posters obvious wishes and selfish beliefs) are oblivious to what has happened and never deal with the problem
Club fails.

BUT....at least we know, the waac player, was the actual victim in all of this.
 

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I Piss in your Cheerios
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Again, dickheads don't need to actually have a good list to be dickheads.

As for that fabricated scenario, which of us said we didn't want staff to play 'any part'? Maybe someone who wasn't me actually said that and I missed it...Midnight, you?
 

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Rattlehead
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Got nothing, Elessar.

If the timid new player didn't have alarm bells ringing by step 6, he deserved it. Even if there are no staff, there's always a neutral third party. I've done it for when people want to deploy Ymgarl Stealers - rather than finding a piece of paper and pen, hiding the paper, etc., they just tell me which terrain the unit's in. If your opponent's a cock, he'll almost certainly show that he's a cock before the game starts. Thus, alarm bells start before the game's even started - just refuse the game. Generally, you can tell a competitive player by their deployment - tight formations opposite refused flanks are a good example for tournament players, Land Raiders deployed sideways is a good jerk-detector.

Midnight
 

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The fact you seem utterly against the idea of staff helping the players and leaving it all to its own devices shows to me you want them to have no active role in organising games

The fact you both are dead set against a very simple idea to try and help also reinforces my belief in this

The fact one of you actually has the audacity to say that a waac player could be a victim further reinforces this.
 

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I Piss in your Cheerios
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You are deliberately misunderstanding us.

It is not the job of the staff to arrange games for players, or to police players' skill levels. It is the responsibility of PLAYERS to deal with undesirable elements within their group. If you have such a noobslayer try to beat on the inexperienced, then the other players should take him to one side and tell him such behaviour is unacceptable. If he persists in his bullying, then the players should ensure he has a lot more difficulty getting games, intervening if they see him behave inappropriately.

Eventually the tool will learn that he needs to learn to take others' feelings into account, and basically play nice with others - it's a lesson EVERYONE should learn, at some stage in their lives...the number who haven't, especially in our niche hobby, depresses the hell out of me.


Staff members should NEVER prejudice things by taking sides.
 
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