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A couple of Warhound units are always useful for early deployment drops, harassing war machines, redirecting, and such.
Most configurations of Warrior are good value: my favourite is Shield and Halberd so they have a good save to get close, hit slightly harder, and don't lose their initiative; if you want an anvil, Tzeentch Warriors with Shields are solid.
In an army that isn't designed to make best use of every single point, I often include some Marauders with Great Weapons. Giving them Flails instead is also amusing.
Most configurations of Warrior are good value: my favourite is Shield and Halberd so they have a good save to get close, hit slightly harder, and don't lose their initiative; if you want an anvil, Tzeentch Warriors with Shields are solid.
In an army that isn't designed to make best use of every single point, I often include some Marauders with Great Weapons. Giving them Flails instead is also amusing.