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Hey guys,

I am new to Warhammer 40k, only played about 5 or 6 games, I currently have a very assualt heavy space marine army (2k points, Raven Guard (shrike, lots of assualt troops, chap with a jump pack). But I quickly found out that most everyone at the local store plays space marines. I was interested in moving to a less played army and decided to go with Eldar. I have been reading up in the codex and got a battle box to get started.

I am looking for suggestions on how to field a mainly ranged army. I'd prefer another 2000 point army, but since I know the game better I will be getting extra units to switch in and out depending on the army I am facing.

Also I have been going over the Eldar tactics threads, but any suggestions to a new to warhammer 40k (and table top games in general) player would be awesome.

Thanks
 

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I'm building up an Eldar war host myself and also started with the Battleforce(I know it's pish). I will be getting a Farseer and a Warlock bodyguard, that's the basics done, The Banshees are useful at taking down heavily armoured troops but really need a Wave Serpent to get them into the thick quickly as they don;t have the best ranged weponary, I will be looking at expanding the Dire Avengers up to 10 as a troops choice who can also pack a punch they can hold objectives and hold their own. Definitely add a Fire Prism, this tank is just awesome, one of if not the best in the game.
 

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unfortuntly eldar are not the best army for long range rearly (Tau and Guard have that aera covered alot better). The way i see it is you can go with 3 possible army types.

Mech;
You would need a fiar few Wave Serpents as well as Jet bikes and Fire Prisms. You would normaly load your Wave serpents with Dire Avengers and Fire Dragons to deal witht he horde/tanks respectivally. Using the Fire Prisms for support and maybe a Shaodw Weaver too (rules in WD366). Taking things like Blade Strom will mean that you just unload on the enemy killing them in 1 swoop and then next turn get back into your transport and get out of there.

Footdar;
My personal fave. Oftne using the Avatar to abuse your combat troops or other horde like forces with lots of Guardian, however it cna work for a gunline type army. Using Ranger/Pathfinders and Guardians as you core for long range as well as uing some War Walkers and Wraith Lords will give you massive fire power at range (Bright Lances scare all but Necrons) Scatter lasers are your best friend with this type of army (hell mine has a total of 8!)

Combo-army
Often a long ranged unit such as Guardians and then a combat unit in transports. This oftne limits what yoiu have on the frountlines/support and thus reduces your ability there however this type of army if far more flexible. I often see lots of Guardiand/Rangers whith Wave Serpents loaded with Fire Dragons and Fire Prisms darting about. Falcons also work well in this build due to there flexibility over other eldar tanks.

Personaly i would suggest the 3rd choice to start with as this will give you an idea on what you want from your eldar. So here is what i suggest you get ontop of your battle force to get you going.
- A HQ, possibly a Farseer, tho a Autarch could also work well.
- Another wave serpent
- atleast 1 un it of Fire Draongs, possibly 2.
- a Falcon for your Dire Avengers
- a pair of Prisms
 

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My advice to all newly starting Eldar players would be to get two Wave Serpents, 20 Dire Avengers and 2 Fireprisms - they will appear in nearly every competitive army you play, next up would be your firedragons and a good HQ choice - ideally a jetseer council but deu to the model making issues and cost many just go for a standard council.

In my opinion the battleforce isn't all that great, however I could see some mileage in buying two plus 10 more DA and a third war walker for an army straight up.

Really you should just go and read up on all the units, this will prevent you buying something you never use (in my case swooping hawks and a couple of phoenix lords)
 
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