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I don't like the Screaming Jets option as it prevents leaping out and attacking. And raiders that sit still for a turn generally die. i think with you straggling in from reserve, this could be a strategy for a failure.

1) Drop Drazhar. Too many points in HQ. Don't really need him.

2) Consider the Lowly Webway. It might give you the same punch, but remove the "can't assault on turn of entry" issues! Granted,it's far more risky. and only really reliable when you go 1st, but I do like it better than the "Deep Strike" option you've taken.

3) Consider the Lowly Night Shield. I like this because it irritates marines to be told they aren't getting +2d6 on melta ever. Just a personal preference.
 
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