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Discussion Starter · #1 · (Edited)
Hi everyone

I'm new to Dark Eldar and looking for a competitive list. Here is my first crack at the list I'm shooting for. What do you think? :so_happy:

Cheers,

fett

HQ:

Dracon (444 pts)
Combat Drug Dispenser; Shadow Field; Tormentor Helm; Punisher; Plasma Grenades
7 Incubi;Blaster x2
Drazhar
Raider; Dark Lance

Wych Dracite (9#, 301 pts)
Wych Weapons; Combat Drug Dispenser; Punisher; Dodge; Plasma Grenades
6 Wych Retinue; Wych Weapons; Blaster x2; Combat Drugs
Succubus; Agoniser; Splinter Pistol; Wych Weapons; Combat Drug Dispenser
Raider; Dark Lance

Troops:

Raider Squad (202 pts)
Blaster; Splinter Cannon
Sybarite; Poison Blades; Terrorfex; Haywire Grenades; Plasma Grenades
Raider; Dark Lance x1; Horrorfex; Screaming Jets

Raider Squad (202 pts)
Blaster; Splinter Cannon
Sybarite; Poison Blades; Terrorfex; Haywire Grenades; Plasma Grenades
Raider; Dark Lance x1; Horrorfex; Screaming Jets

Warrior Squad 15x, (150 pts)
Blaster x2; Dark Lance x2

Warrior Squad 15x, (150 pts)
Blaster x2; Dark Lance x2

Warrior Squad 13x, (144 pts)
Shredder x2; Splinter Cannon x2

Heavy Support:

Ravager (140 pts)
Disintegrator x3; Nightshields

Ravager (125 pts)
Dark Lance x3; Nightshields

Ravager (140 pts)
Disintegrator x3; Nightshields



Total Roster Cost: 1998
 

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Hey, this looks like a very ballsy list for the most part hehe. Your going to sit some lance warriors in cover and basically cluster**** deep-strike swarm you enemy at the end of the table ?
Because if so there's a couple things you should keep in mind;

1.) Do you have enough Terrorfexes/Horrorfexes equipped to crowd-control the enemy infantry?
2.) Do you have enough infantry to tie up Anti-Tank infantry immediately in a CC fight ?

Now most people argue against having over 25% of your army invested in pure HQ. Depending on what your facing it could either be magnificent or actually really horrible.

For the most you have an overwhelming amount of CC power through the HQ and Reavers-Jetbikes. The only problem is your troops and ravagers even with cover are going to be exposed for a lot of the time.

So if there's anything to invest in, thin out a squad or two a bit and equip some terrorfexes. If they actually end up effectively pinning a squad or two, then you've already won the battle, leaving your HQ and Reavers to rip up the leftover engaged CC squads.
 

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I don't like the Screaming Jets option as it prevents leaping out and attacking. And raiders that sit still for a turn generally die. i think with you straggling in from reserve, this could be a strategy for a failure.

1) Drop Drazhar. Too many points in HQ. Don't really need him.

2) Consider the Lowly Webway. It might give you the same punch, but remove the "can't assault on turn of entry" issues! Granted,it's far more risky. and only really reliable when you go 1st, but I do like it better than the "Deep Strike" option you've taken.

3) Consider the Lowly Night Shield. I like this because it irritates marines to be told they aren't getting +2d6 on melta ever. Just a personal preference.
 

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I would drop the Screaming Jets and, if you still want the deep striking, go with what Creon said, or use the points to buy some more troops. I agree with Dropping Drazhar as well. Also, your Reaver Succubus can't have a Punisher, it's a two-handed weapon which are illegal on Reavers(p.15). Other than that, I think this list is quite okay.
 

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I would drop the Screaming Jets and, if you still want the deep striking, go with what Creon said, or use the points to buy some more troops. I agree with Dropping Drazhar as well. Also, your Reaver Succubus can't have a Punisher, it's a two-handed weapon which are illegal on Reavers(p.15). Other than that, I think this list is quite okay.

Read the DE faq you can equip 2h weapons on bikes now ;)
 

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Yes, its been debated for many years and the DE 2008 FAQ determines the rewrite on the Jetbike on Pg 14./15 that Eldar Jetbike users may use 2-handed weapons now. Unlike before DE 2nd edition codex they were not.
 

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Discussion Starter · #7 ·
Okay changed the list up a bit. So more feed back please.:grin:

How come you all say to drop Drazhar. With his stats he can put a hurting on a Terminator unit all by his self.
 

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Whilst he may able to deal out hurt he can't take it well, yes in a retinue he's protected but have you ever faced 5 TH/SS termies with him he's get's smashed yes he hits first but they need one wound to land and he's gone and that's 90pts down the drain I'd rather 3 incubi for his cost against that. He is good but not great many a time I've had him die quickly
 
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