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Well the new codex has dropped and we're getting all the reports of the mega, uber, shooty, pew pew pew, zappo, gadgety stuff

BUT

Has there been any fleshing out of the fluff ?

Has the back story of the little blue dudes been expanded or (shudder) changed in any way?

Are we any closer to discovering the nature of female Tau and what goes on underneath that groovy X22 that Shadowsun gets about in?

Any mention of other races with the Tau or why they are suddenly so friendly with Space Marines, to the point of letting their Psykers cast stuff on them?

Do tell.
 

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Theyve actually lost quite a bit of their 'key' fluff, it no longer mentions the average life style of a typical tau, or about how they were discovered but a seeding ship, then sealed off, only to emerge a hundred years later as, well, tau. Nor does it mention there anatomy or details about their hunting techniques. But it does add more about unique battles, such as agrellan where the riptide first appeared. It also adds more to the general unit fluff and adds some cool new guns and features, although places a greater reliance on marker lights as targeting arrays are gone so we're bs 3 now with no boosters:( it also adds some more characters such as aun'shi, longstrike, darkstrider and fireblades, also everything gets a general buff and etherals don't suck:)
 

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Jeepers
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It has helped the fluff. Farsight is now pure renegade, not to be spoken of and what not and they have for all intensive purposes turned to Shadowsun as their combat leader.
 

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Rattlehead
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Any more detail on Farsight? The WD gave the impression that he wasn't a secessionist from the Empire anymore and was more just a maverick Fire Caste Shas'O.

Midnight
 

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or about how they were discovered but a seeding ship, then sealed off,
Keep in mind that bit was a small blurb from the view of the Imperium. The Tau would not have been aware of such a thing, and since this codex is from their view there is no point in including it.

only to emerge a hundred years later as, well, tau.
Wasn't it something like one or two thousand years later?

or details about their hunting techniques.
I'm sorry but what exactly are they talking about on pages 22 and 23 then?

We got a but about commander Puretide, teacher to both Farsight and Shadowsun, amongst many others. In addition we are given a bit more as to how the students of Puretide are alive and kicking in present 40k when they were his students more than two hundred years prior.

With Farsight it is mentioned how he, or someone claiming to be him, has been active for three hundred years. Its noted that if its the same Farsight then he has found some way to vastly extend his life.

although places a greater reliance on marker lights as targeting arrays are gone so we're bs 3 now with no boosters
I think you need to re-read the rules for markerlights; you can use them to boost a units BS. Its a more finicky boost, but still a way to improve them.

However, that does not mean there is a greater reliance on markerlights. They are most definitely a good thing, but not a must or anything.

it also adds some more characters such as aun'shi, longstrike, darkstrider and fireblades, also everything gets a general buff and etherals don't suck
Fireblades aren't a single new character, a new HQ entry yes but not a character like Longstrike or the others are.

As Kiro said, Aun'shi makes his return, there is a hammerhead character, and Darkstrider, who is an on foot character.


Locust, Fireblades are veteran firewarrior commanders who have eschewed the use of a battlesuit. They act as a buff to firewarriors and pathfinder teams (more so firewarriors as one of their rules is specifically for pulse rifles.)


Mags, the codex mentions more than just the Tau, Vespid, and Kroot as members of the empire. We now also have the Nagi, mind controlling worms who aid as advisors to ethereals, the Greet, an amphibious race, and the Thraxians and Nicassar. Those are the additional races mentioned by name, though there are hints to more.

All in all the Tau empire is comprised of no less than seven different races now, though the military might remains represented by the Tau, Kroot, and Vespid.


Midnight, Farsight is mentioned throughout the codex. He generally remains out of Tau space, is either regarded as dead or a complete renegade by the ethereals, and retains some form of favour with the firewarriors of the various septs. He's noted as not only being Puretides greatest student, but also has never been defeated in battle.
 

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I find it interesting that he no longer puts limits on your force org. Officially, you can have etherials working with Farsight, and all the kewl gadgets and Kroot. Which seems a bit odd.
 

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Entropy Fetishist
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You can be playing a historical Farsight, I suppose, during his campaign before the Ethereals with him died and he got the Dawnblade and went renegade.

The Bolthole has a thread on new Tau lore. I'm hesitant to just repost the relevant info, so I'll just link to it.
 

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@ creon, Yeah, his restrictions were abit overboard last edition but it's logical to restrict him from etherals and auxilliries
 

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I personally wouldn't put an Ethereal in an Enclave army, though Kroot, being mercenaries, have some rationale to be included.
 
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