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New ork shooty army list 1500pts

1889 Views 3 Replies 4 Participants Last post by  tinytim84
mekboy with shokk attack gun
mekboy with KFF

12x looters
12x looters
12x looters

20x sluggas + 2x rokkits+p/k nob
20x shootas + 2x big shootas+p/k nob
20x shootas + 2x big shootas+p/k nob
10xgrots + runtherd

skorcha buggy

killer kan- rokkit launcha
5x Flash gitz- more dakka

So I have the new codex and want to make a shooty ork army. The flash gitz are probably silly, but I want to keep at least 5 in as I have some cool conversions I want to use. The buggy is just to block LOS in non escalation games, and the kan is randomly useful. Open to removing for summat better though.

Please dont argue about whether shoota mobs can take p/k nobs as IMO it's pretty obvious they can, especailly as the new ork boyz box set shows a p/k nob leading a shoota mob.

Anyway, all comments/criticisms appreciated!
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Ok Shoota boyz can have a Nob the nob dose not have a shoota he retains his slugga . I agree that the argument comes from a tecnacality but this is the same kind of crap that led to people argueing that deff rollas dont work on vehicals and we all know how that turned out.

Back on to ur list. it looks good i would only make a few tweaks.

Give boyz mobs a boss pole.

i would drop the lootas units to 9 as i have found it to be the most cost efective number for what they do and i only tend to use 2 units rather than 3.

i would drop the gitz as they fail with out a transport i would also drop the lone buggy .

get more kans and make urself a kan wall.

and can some one plz tell me on what page it says CC blocks line of site.
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