Warhammer 40k Forum and Wargaming Forums banner

1 - 20 of 34 Posts

·
Registered
Joined
·
564 Posts
Discussion Starter · #1 ·
figured i'd start a thread in here instead of continuing the rumours thread.

Now that the new codex has been out for a couple of days time for my fellow Ork players to discuss what we like and what we don't.

so far am enjoying reading the codex background etc and the pictures are really nice.

for me it is going to require a fair bit of rework to my lists and not all for the better either but I'll enjoy the challenge :) .

Lootas being moved to heavy support really hurts as I've always used my heavy support slots and usually Lootas are my only elite slots that I use.

A 20 point jump in battlewagons I thought was a bit harsh makes them more expensive than a las pred and that's before you start to add wargear(pred with twinlinked lascannon 100pnts) one extra armour on the front isn't worth 35points (basic pred 75 and that includes a gun) I know the battle wagon can carry boyz but I don't know just my opinion though.

like the new mob rules is a lot more orky although taking fearless away from big mobs and not doing anything with the leadership characteristic was a bit of a sting could've been just a +1 leadership for every 10 orks. but I can live with the changes

every other aspect so far i'm happy with.

love the formations ( I usually field something very close to the ork warband formation anyway.

my two cents so far
 

·
Registered
Joined
·
2,195 Posts
The lootas moving to heavy is a thorn in the side for many I believe. For me since I used to use all my heavy slots for looted wagons. And with no way any longer to take my deff dread as a troop due to big mek, I guess I have to start playing 2000p games to double the FOC or make a hard decision between 5 heavies.

The price jump for the battlewagon doesn't do much for me since I almost always take it as a DT for my Nobz which got way cheaper.

I will have to wait for my own codex to arrive before going in deeper.
 

·
Registered
Joined
·
773 Posts
I guess I have to start playing 2000p games to double the FOC or make a hard decision between 5 heavies.
You no longer have points requirements on taking multiple FOC in 7th edition. All you need to do is just fill the minimum requirements to take another one. AKA 2 HQ / 4 Troops = 2 FOC if you want. This allows up to +2 HQ / +8 Troop / +6 Elite / +6 Fast / +6 Heavy.
 

·
Registered
Joined
·
2,195 Posts
You no longer have points requirements on taking multiple FOC in 7th edition. All you need to do is just fill the minimum requirements to take another one. AKA 2 HQ / 4 Troops = 2 FOC if you want. This allows up to +2 HQ / +8 Troop / +6 Elite / +6 Fast / +6 Heavy.

Totaly missed that one. :)
 

·
Registered
Joined
·
480 Posts
Played it on Friday. Basically pasted my usual list with a couple point adjustments and tried the new rules. I was very happy with the game and the army feels more or less the same. The only thing Im really disappointed over was the Deffrolla nerf but all in all its a good update.
 

·
Registered
Joined
·
468 Posts
At first I was salty about the killa kanz, but having six in a squad makes me happy since I already own 15. Just need to buy 3 more.

I was really hoping that the codex would change the white dwark on the Gorka/Morkanaut where I could exchance my big shootas for more rokkitz or vice versa. That way my morka could have 6 St8 weapons and my gorka have 4 big shootas and the 3d6 gun. I don't have to shoot at a bunch of weak troops and then use two random rokkitz. :/
 

·
Rattlehead
Joined
·
6,741 Posts
At first I was salty about the killa kanz, but having six in a squad makes me happy since I already own 15. Just need to buy 3 more.

I was really hoping that the codex would change the white dwark on the Gorka/Morkanaut where I could exchance my big shootas for more rokkitz or vice versa. That way my morka could have 6 St8 weapons and my gorka have 4 big shootas and the 3d6 gun. I don't have to shoot at a bunch of weak troops and then use two random rokkitz. :/
Anyone else noticed that Kans are only Strength 7? They don't have Dreadnought Close Combat Weapons, they have +2 Strength AP2 weapons.

That's kind of shit.
 

·
Registered
Joined
·
773 Posts
Anyone else noticed that Kans are only Strength 7? They don't have Dreadnought Close Combat Weapons, they have +2 Strength AP2 weapons.

That's kind of shit.
Wraithlords got the same screw job as well long long ago, they have S8 and can buy a GhostGlaive for +1S
 

·
Registered
Joined
·
564 Posts
Discussion Starter · #10 · (Edited)
and the Kanz are more expensive now well base starting price used to be 35 points with the big shoota, I know that the rokkit upgrade took you to 50 points but that was a choice now you might as well take them. I used to have 3 kanz with bigshootas just for crowd control now costing an extra 15 points i'll end up turning them into rokkit kanz. Also the cowardly grots rule can be harsh as well, a lot to really think about in regards to fielding them.

and thanks for the spot @MidnightSun on the new weapons didn't even look at that, so now going back through it with a fine tooth comb and noticed that the Deff Dread they are now referred to as power klaws it seems the term dreadnaut close combat weapon is gone from the codex.

an extra point cost for shootas that I AM NOT HAPPY ABOUT

not to sure about the grotpod change I sort of liked the wound on 4+. I like how the big choppa now has a ap value although only 5 would've liked to see it at 4 but any ap is good ap :)

deffcoptas only costing with twinlinked rokkits is gold and also increasing the squadron size to 5 will have me probably putting them in as a group of tank and monstrous creature hunters. as can lose 2 before needing a morale check.

a lot of good with the bad but am still loving it.

until my next thought
 

·
Registered
Joined
·
564 Posts
Discussion Starter · #14 ·
if you look at the amount of shots I know are still the same but that same unit now costs 30 extra points.

ork mobs are no longer fearless with the new rules, they lost that and now cost extra point. they gained nothing but for the extra points cost but lost fearless. not a good trade off and now 2 orks cost more than 1 marine?

they really seem to be pushing the cc orks which I have no drama with. I could've lived with the trade off if we could've had mixed weapons like the 'nids get.

that is my only concern I will still build them into list as I still love them.

only noticed this as my troops part of my foot slogging list has will now grow in cost another 130 points which now reduces the amount of boyz so instead of having 5 units of 30 I now will have 5 units of 20 but that is something I will have to play around with.

don't get me wrong I love a lot of the codex I just need to adjust the way I play my lists.

and the killkannon is str 8 so still instakills :)
 

·
Registered
Joined
·
480 Posts
I see Grotsnik getting a lot of use now with the removal of "Few Scalpels Short...." and the addition of Rampage. A lot of people stayed away from him previously with his running about nonsense (being a former BT player I was used to it and have ran him for a while) but now he is a solid Painboss with PK and slightly better stats, Fearless to keep off the Morale chart, not to mention Brutal But Kunning for a To Hit or Wound reroll every round.
 

·
Rattlehead
Joined
·
6,741 Posts
I see Grotsnik getting a lot of use now with the removal of "Few Scalpels Short...." and the addition of Rampage. A lot of people stayed away from him previously with his running about nonsense (being a former BT player I was used to it and have ran him for a while) but now he is a solid Painboss with PK and slightly better stats, Fearless to keep off the Morale chart, not to mention Brutal But Kunning for a To Hit or Wound reroll every round.
I used Grotsnik yesterday in a Nobz squad, and yeah, he's a total beast. Nobs with 7 attacks on the charge from Rampage makes up for their loss of Cybork Bodies. Not to mention that Grotsnik himself is a beefy dude in a fight with four PK swings.
 

·
Registered
Joined
·
3,694 Posts
i just noticed that Gazkull thraka is a Lord of War, hence giving the enemy +1 seize the initiative, 1 Vp if dealt 3 wounds and conflicting with the stompa for the same slot...also he lost the headbutt attack..man, this sucks... :(

On a positive note, the dakkajet got better with stafing run and the mek kannonz are pure gold!
(Also, WHER IZ MY LOOTED WAGON??)
 

·
Rattlehead
Joined
·
6,741 Posts
i just noticed that Gazkull thraka is a Lord of War, hence giving the enemy +1 seize the initiative, 1 Vp if dealt 3 wounds and conflicting with the stompa for the same slot...also he lost the headbutt attack..man, this sucks... :(
He does let you bring three Painboyz as your HQs though or three Big Meks, so you can do some fun stuff with that I guess.

On a positive note, the dakkajet got better with stafing run and the mek kannonz are pure gold!
Dakkajet just got more expensive, it always had Strafing Run, but it's still really solid since it was excellent before. Mek Gunz are stupidly good, Orks are definitely the best anti-air non-FW-inclusive race if you want to tailor them to it.

(Also, WHER IZ MY LOOTED WAGON??)
Yeah, I was kind of annoyed. Having it as White Dwarf Only stinks of microtransaction.
 

·
Registered
Joined
·
564 Posts
Discussion Starter · #19 ·
agree totally about the looted wagon should've been in the codex it has been a staple of the ork heavy support for a while. GW just getting us to shell out more coin. I removed the looted wagon page from the white dwarf and just leave it loose in my codex. saves having to carry an extra book around.
 

·
Registered
Joined
·
3,694 Posts
He does let you bring three Painboyz as your HQs though or three Big Meks, so you can do some fun stuff with that I guess.
Yeah noticed that, i was thinking about 3 painboyz, each one in a 30 boyz squad and then a mega armor nobz retinue for him in a battlewagon. maybe 5 bubblechukka and some lootas to boot and then call it a day?
 
1 - 20 of 34 Posts
Top