I aquired the new orc codex yesterday if anybody has any questions about it:grin:
It stops 1" infront of enemy models and terrain. Friendly models and table edge though are both good questions. Off table I would call lost just the same as if you accidently deep striked off the table. Friendly models well.. personally I would make the friendly unit act as if it had just been tank shocked cause it practically has. I would say you should make house rules for both those situations.Ok. What happens to the Ork in a Trukk if it is destroyed & scatters onto Impassable terrain/enemy/friendly models or off the table?
I would say no. He may not shoot. Waaagh FoF is used instead of shooting and since he cant shoot no Waaagh FoF. He is allowed to assualt to represent him dropping into the middle of a fight. Again there is no clarification so House Rules would set your precedence again.Can Zagstrukk FoF on the turn he lands?
I would say A. The character is still alive and un wounded. They clearly specify that it is still an Independant Character under the owners control so hes has not been wounded and he technically is still on the table. Again when in doubt just make a house rule. The point of the game is to have fun. If it becomes a major issue then just dice off.Old Zogwort turns an IC into an angry squigg what VP has the ork player scored?
a) None - The IC is still alive, unwounded & on the table.
b) Half - The IC has only one wound.
c) Full VP - The model of the IC you purchased is not on the table at the end of the game & as such gives up full VP.
Zagstruk cannot fleet of foot, if you read the waaagh rule correctly it does say Ork Infantry units, zagstruk is not infantry he is Jump infantry, also why stormboyz and Bikers cannot waaaagh either, i think this explains why waaaagh rule is in the description but not in the army list section, i believe it's there for completeness like the ogre hunter issue.Can Zagstrukk FoF on the turn he lands?
ok, simple question:
what do you think of the new codex. is it better, worse?
tactics wise is it better?
like the new models..?
as said before, zagstruk, and incidentally whilst we're on the subject wazdakka, cannot fleet of foot due to waaaagh as neither are infantry, they are jump and bike respectively.Zagstrukk can FoF on the turn he lands if the waagh is called but the unit he is with can't.
This is incorrect. Waaagh affects Infantry units, not Jump Infantry.For Zagstrukk to FoF on the turn he arrives, I am guessing that you mean "Can he use FoF if a Waaagh! is initiated." I would have to say yes because even though it says they can't shoot on the turn that they arrive, FoF isn't shooting, so I say go for it.
imo, if you can get past the loss of choppers and compensate with plenty of other things, it's better.
it's definitely a lot easier, that's for sure.
as said before, zagstruk, and incidentally whilst we're on the subject wazdakka, cannot fleet of foot due to waaaagh as neither are infantry, they are jump and bike respectively.
Actully the two special charcters can FoF due to the waagghh rule i have the codex in front of me.
Nope.. Choppas are now just CCW... kinda like Berserkers loosing the khornate chainaxes. That whole rule for reducing saves now no longer applies to anything. I think that is a good thing.. never made sense to me why you can reduce terminator and power armor but not reduce flak and carapace armor.
as said before i believe they have the waaagh rule for completeness, I also have the Ork codex in front of me and if you read the Waaaggh ruling properly it clearly states that "...For the duration of that turn, all friendly Ork infantry units have the 'fleet of foot' rule..." (emphasis mine).Actully the two special charcters can FoF due to the waagghh rule i have the codex in front of me.