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while i was reading the Index Astartes i thought it would be interesting to make a chapter that is missing one or more of the implantes. i had an idaer to leave out the black charapis armoer and fild a full scout army.

how about you...

sorry about spelling
 

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im sorry, but an army of scouts is not worth making, a space marine without the black carapace is like a male sister..., the geneseed would probably be destroyed by inquisitors.
 

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Geneseed is keyed to the male hormones. Can't work on females.

There are stories of Chapters that have tinkered with some of the implants, or even have certain ones that don't work right, or work too well. Lots of room for tinkering.

I dunno about a whole chapter of scouts. Scouts are an awfully nice "minor league" for the guys before they graduate to full on Astartes. That system, in one form or another is pretty well ingrained.
 

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I like it, would definitly raise a few eyebrows on the table. Scouts can pretty much do everything marines can do, so it's not like you'd be loosing any tactical flexibility. You've got your bolter scouts, bp/ccw scouts, and BONUS!!! sniper rifle scouts. Even scout bikers. The only thing you loose are special weapons, but you could convert some scouts to be devestators, or use combi weapons. It would make for a very interesting, and very cool army.

Got a list planned, or is this just a passing fancy?
 

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Keep in mind that the Black Carapace is what makes a Space Marine a Space Marine. Many of the implants don't function in a lot of Chapters, or don't work properly. For example, the Imperial Fists and their successors don't have the acidic spit glands. The reason Space Marines, including Scouts, are T4 is because of their Black Carapace, though, and without it, they can't interface with their armour at all. Scouts are, in Codex Chapters, fully Space Marines physically, but are untested in proper combat. It's sort of their rookie year, for lack of a better term, to serve in the 10th Company.

If you want elite Troops who aren't Space Marines, but still have decent armour, consider Sisters of Battle or an Imperial Guard army with the Stormtroopers and Grenadiers doctrines (as that combination lets you have five Stormtrooper squads.)
 

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Well, now. My beakies are renegades- their core are a small group of Death Guard cut off from their fleet before Istvaan and left with nowhere to go afterward- made up of individuals and small groups of marines who have turned against the Imperium, but have not fallen to Chaos. They are trying to build themselves into a legion, but have a mere handful of fully fledged marines and a lot of salvaged or stolen geneseed, so I field rather a lot of scouts to emphasise the 'work in progress' nature of their forces.
Maybe you could field a chapter who took very (very, very) heavy losses and is rebuilding almost from scratch?

Oh, and 'hi, everybody!'
 

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If a chapter ever loses the Black Carapace or the Geneseed, they're screwed. In a few years, high casualties or unreplaceable casualties will drop their numbers until they're unsustainably low, and they're just folded back into another chapter.
 

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My best bet if you wanna do the renegade style, is do one main paint theme, but contain little bits of painting theme from various other loyalist chapters, to kinda show how they're just thrown together
 

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Yeah. While they've repainted, or perhaps 'depainted', their armour (machine spirits? pshaw! Loyalist tripe!) they do retain certain elements of their old iconography.
What will one day be the legion's 2nd Company (used mostly for sudden, surprise strikes on priority targets), for example, is composed mostly of Fallen Dark Angels who retain the winged blade motif, as is befitting of people who burst in through your window and shoot you a lot before disappearing into the night.
Apart from that, the other marines retain their old chapter markings on a green field on the right pauldron with the legion insignia (a simple white skull) on the left, likewise on a green field.
 
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