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2,844 Posts
Discussion Starter · #1 · (Edited)
... and no Wraiths!

Combined Arms Detachment (primary)

Autarch - Jetbike, Laser Lance, Fusion Gun, Banshee Mask
Autarch - Jetbike, Laser Lance, Fusion Gun, Banshee Mask

Windrider Jetbikes - 6 bikes, 2 Heavy Weapons (undecided) + Warlock, Jetbike, Spear
Windrider Jetbikes - 6 bikes, 2 Heavy Weapons (undecided) + Warlock, Jetbike, Spear
Windrider Jetbikes - 6 bikes, 2 Heavy Weapons (undecided) + Warlock, Jetbike, Spear
Windrider Jetbikes - 6 bikes, 2 Heavy Weapons (undecided) + Warlock, Jetbike, Spear

Vyper Squad - x2, Shuricannon/Starcannon

Crimson Death Formation

Crimson Hunter
Crimson Hunter
Crimson Hunter Exarch

Faolchu's Blade Formation (Harlequins)

Voidweaver Squad - x2 Voidweavers, x2 Prism Cannons

Skyweaver Squad - x3 Skyweavers, x3 Zephyrglaives
Skyweaver Squad - x3 Skyweavers, x3 Zephyrglaives

Total - 1998
 

· Entropy Fetishist
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4,224 Posts
... and no Wraiths!
Of course not, why would you bring in Come The Apocalypse Necrons?

[/deliberately missing the point]

Aww, only 2 heavy weapons per squad, for old times' sake, just to avoid some of the ire other players would heap on you? If it's a modeling issue, with not enough heavy weapons to go around, I'm sure you could tear the scatter laser turrets of your no-longer-laser-locked Wave Serpents for 2 upgraded jetbikes per turret.

Concealing for 2+ cover with those Warlocks, I'm sure.

Looks pretty solid all around. Capitalizes on Eldar mobility while still having no shortage of shooty pain. I'd be interested in hearing how the Harlequin contingent stacks up in the long run, or if it'll eventually be replaced for a more min-maxed contingent. As it stands, it meshes with the list, but...
 

· Registered
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2,844 Posts
Discussion Starter · #3 ·
Aww, only 2 heavy weapons per squad, for old times' sake, just to avoid some of the ire other players would heap on you? If it's a modeling issue, with not enough heavy weapons to go around, I'm sure you could tear the scatter laser turrets of your no-longer-laser-locked Wave Serpents for 2 upgraded jetbikes per turret.
I'm purchasing brand new Eldar, and have never run the army before, so I think I'll have enough heavy weapons to go around. I just don't really WANT to be 'that guy', and would rather spread the points around to other goodies. I suppose giving up the Vypers would give me more heavies for the bikes, but.. Eh.

Concealing for 2+ cover with those Warlocks, I'm sure.
Yep!

Looks pretty solid all around. Capitalizes on Eldar mobility while still having no shortage of shooty pain. I'd be interested in hearing how the Harlequin contingent stacks up in the long run, or if it'll eventually be replaced for a more min-maxed contingent. As it stands, it meshes with the list, but...
Seeing the Faolchu's Blade formation come out is what really pushed me towards this army list. The only downside is that I'll probably put the Autarchs in the two Skyweaver squads, which means the Mirage Launchers don't work. I could probably (and will, eventually) make a variant of this using the Windrider Host, and eventually add a bunch of Shining Spears using the Aspect Host.
 
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