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Discussion Starter · #1 · (Edited)
Alright, yesterday I played my Chaos army at the Store I go too, I did well in the first game, boarding an Ork player with my Slaneesh units and Thousand Sons. The next game I fought our resident Blood Angels player, that runs Mephiston in a 1000 point army. We fought in a city scape, and he hid his Devastator(with Sigmun) and Vindicator behind Ruins and blasted my army apart as Mephiston butchered my Thousand Son, I gave up after the third turn after losing all but three of my noise marines.

I also watched my friend who also plays Chaos get mauled by an Ork army who managed to overrun his power armor saves with mass numbers.

I realized that I had nothing to deal with Mephiston and his 2+ save, and his I7 made him faster than any of my units in my list or army for that matter. I had even less to deal with the Vindicator(Which hid behind the ruins the whole game). And that I had much less to deal with a Horde army like the one my friend faced(88 models worth of ork in a 1000 point game).

I'm a fan of Alpha Legion, so I tried to make this army even more mobile(I dropped my Raptors in favor of Chosen), and I added in a LC and Predator to help me in my tank hunting.

HQ-Huron Blackheart-170
(He might be popped out for a Lash Sorcerer, but I have a personal hate of Lash)

Elites-Chosen-180 (Five Models)
2 Flamers, 3 Meltas
Rhino-EA

Troops-CSM-265 (Ten Models)
1 Meltagun, 1 Lascannon, 1 Icon Chaos Glory
Champion, Power fist
Rhino

Troops-Khorne Berzerker-279 (Nine Models)
Skull Champion- Power Fist
Rhino-EA

Heavy Support-Predator-105
HB Sponsons, Twin Linked Bolter

Total-999

I'd like to know what you guys think that could help me improve upon this list, This will be my first time running Zerkers, so any tips on them would also be appreciated.
 

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Alright, yesterday I played my Chaos army at the Store I go too, I did well in the first game, boarding an Ork player with my Slaneesh units and Thousand Sons. The next game I fought our resident Blood Angels player, that runs Mephiston in a 1000 point army. We fought in a city scape, and he hid his Devastator(with Sigmun) and Vindicator behind Ruins and blasted my army apart as Mephiston butchered my Thousand Son, I gave up after the third turn after losing all but three of my noise marines.

I also watched my friend who also plays Chaos get mauled by an Ork army who managed to overrun his power armor saves with mass numbers.

I realized that I had nothing to deal with Mephiston and his 2+ save, and his I7 made him faster than any of my units in my list or army for that matter. I had even less to deal with the Vindicator(Which hid behind the ruins the whole game). And that I had much less to deal with a Horde army like the one my friend faced(88 models worth of ork in a 1000 point game).

I'm a fan of Alpha Legion, so I tried to make this army even more mobile(I dropped my Raptors in favor of Chosen), and I added in a LC and Predator to help me in my tank hunting.

HQ-Huron Blackheart-170
(He might be popped out for a Lash Sorcerer, but I have a personal hate of Lash)

Elites-Chosen-180 (Five Models)
2 Flamers, 3 Meltas
Rhino-EA

Troops-CSM-265 (Ten Models)
1 Meltagun, 1 Lascannon, 1 Icon Chaos Glory
Rhino

Troops-Khorne Berzerker-279 (Nine Models)
Skull Champion- Power Fist
Rhino-EA

Heavy Support-Predator-105
HB Sponsons, Twin Linked Bolter

Total-999

I'd like to know what you guys think that could help me improve upon this list, This will be my first time running Zerkers, so any tips on them would also be appreciated.
I would ether go all flamers or all meltas in that chosen squad. Maximize their purpose. dont go half and half.

The troops... drop that lascannon and perhaps give them a second melta. those marines have to be stationary to fire the Lascannon.

The Pread.. Add a Lascannon and don't use sponsons

As far as a tip I NEVER run zerkers but I have seen them excel and fail due to poor choices. my 1 tip would be GET THE THEIR FAST. So go 12 and pop smoke, then second turn book it 12 again dont be afraid with them they need to get there. use the vanilla marine rhino as a mobile shield when advancing as well.

Hope this sheds some light.

Chaosftw
 

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Mephiston in a 1000 point army. We fought in a city scape, and he hid his Devastator(with Sigmun) and Vindicator behind Ruins and blasted my army apart as Mephiston butchered my Thousand Son, I gave up after the third turn after losing all but three of my noise marines.

I realized that I had nothing to deal with Mephiston and his 2+ save, and his I7 made him faster than any of my units in my list or army for that matter. I had even less to deal with the Vindicator(Which hid behind the ruins the whole game). And that I had much less to deal with a Horde army like the one my friend faced(88 models worth of ork in a 1000 point game).
ok mephiston is an easy answer, power weapons, the dude DOES NOT HAVE ANY INVUL SAVE

if that vindi was behind ruins i hope to god you let yourself get cover saves cuz the way it sounds it may not have Line o' sight...also note that demolisher cannons DO NOT have barrage (not sure if BA dex has a the same misprint as C:SMs)

as for orks i think Tsons & CSM squads with flamers are your best bet. orks are what armor 5? get stuff AP 4 & lower

good luck
 

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Orks are armor 6 most of the time actually, except nobz and one unit of Boyz can have armor 4.

Tsons are good while shooting down space marines, but Blood Angels are very good at getting up in close combat, which is where Sons die a horrible horrible (if prolonged) death.

I know I say this to a lot of things, but it seems to make sense to me anyway--I'd try for one unit of fully decked Noise Marines. The Blastmaster is amazing--S8 AP3 Pinning Blast, and with Sonic Blasters following up, drastically outshooting him... and then once the Blood Angels have made it up to you in close combat, you have just as many attacks and are 1 Initiative higher.

I'd use a Daemon Prince as your HQ, since he's big and nasty and can eat through Meph's armor save. Terminators or Defilers in close combat are also a nice way to handle him.
 

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I like how Chaos players are dropping one of our codex's most significant advantages over other codex's simply because ppl call cheese and dont like it. well, we do the same to SW codex yet i dont see them dropping their JoTWW Rune priests and ML long fang spams and other absurdly powered builds. We chaos always get the bad side of things. :p

but back to topic, Mephiston can be dealt with easily with a muiltitude of counters such as plasma guns, power weapons, Daemon prince, Kharn, Anything with a high strength and low ap such as 1 or 2 like Melta or Lascannon or plasma. Dreads do very well against him too.

To fight Orks- get lots of chosen with flamers and regular marine squads or Khorne berserkers who excel at dealing with hordes with the amount of high strength and plenty of attacks they have plus their space marine saves. ( note: good job on giving berserkers a champ with Powerfist but you may want to give their rhino daemonic possession instead of extra armor) Noise marines do very well also if you give them Sonic blasters cause Sonic blasters count as assault 2 which means u can constantly keep moving away while firing full range and both shots. watch as those orks get mowed down without getting anywhere near your guys. :D thousand sons are pointless against assault heavy armies and for their points are not good to get dragged into a prolonged melee fight. (plus the sorc is very expensive for a single model)

also dont underestimate the raptors. they are very good at tank hunting with their two melta guns and 12 inch moves. they can easily get in range to get those pesky transports or tanks rear armor.

Also no need for Icon of Chaos Glory since your guy's use the champs Ld which is 10 so it will hardly fail. and you dont waste points that can be put elsewhere.
 

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Discussion Starter · #6 ·
Thank you all for your advice, I've revised my list, taking some suggestions in mind, and I'll also adjust my tactics as such too. I also added the names of the units, and I've begun to write down fluff about my Alpha Legion warband I'm creating.

CS ‘Kaltos‘-130
MoS, LoS, MB

Chosen ‘Behemoth Busters‘-190 (Five Models)
Meltax5
Rhino-EA

CSM ‘Hydra’s Bite’-260 (Ten Models)
Meltax2
Champion Dekko
Powerfist
Rhino-EA

KB ‘Quarl’s Bloodpack’-279 (Nine Models)
Skull Champion Quarl
Powerfist
Rhino-EA

Predator ‘Ferrus’s Hammer’-140
TLLasC
DP
Havoc
 
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