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New Chaos Codex: Improvement or Abomination?

New Chaos Codex Poll

6094 Views 96 Replies 47 Participants Last post by  Captain Micha
I'm going to be interesred in how many folks dig it, and how many hate it.

A lot of folks are bitching about it, a lot are saying they dig it.

I want to see some numbers on this!
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I actually like the new dex (as I posted before) and still hold to that opinion even though I no longer play Chaos. While the dex has become more of what I think Chaos should be (the Legions are still there, just in a more customizable form), I cannot make the themed list that originally drew me to Chaos. Without that list, I really have no modeling/painting interest in the army.
as its been said, we're basically the nega-marines

it was cool when the legions had their individual abilities, complication really should not be an issue - perhaps they should write the rules more clearly :angry:

theres not even such thing as individual daemons for gods sake, this new codex basically took the cool out of chaos - like we're marines but with retarded daemons. thats it. no more no less - evil 'space marines.' just an adjective on an over-populated noun.

but we all move on and adapt, by next year this wont be a topic, chaos will be what it is, even if it sucks. [[imo]]

:angry::angry::angry:

apostle angry! apostle smash!
Codex Daemons will come out and that will mark the return of the God alligned Daemons
i like the new codex.
not to complain here but the only 2 things i don't i guess are the possessed with the whole rolling to see what you get and zerkers losing there extra D6 move, but other then then great dex i've seen some cool combo's and i havent some great ones either but the dex wouldn't get a full 10 due to them taking out the leigons from chaos, but who can complain.
I believe there was one other IW player on here... and as such I must agree with him. This 'dex has abomination written all over it and all in it. There is no customization in comparison to the prior dex. There is an extreme feel of 'generic' with this dex.

If I wasn't afraid they would do the same thing to loyalist Marines, I would convert my CSM over... (although the Basilisk would still be a wasted purchase... thanks a lot on that one GW)

And for the record... the IW were not overpowered... they are just as defeatable as any other army out there. (and no...I did not field 9 Obliterators either... I didn't have room for that many. It was usually 4-5)

And there is a lot for being able to field 'your' own chaos list... there should be enough flexibility to be able to do exactly that in the dex. And this one simply doesn't deliver.
Heres a question, is there going to be a poll about the Orks?
Once the codex becomes available to people, most likely.
So I am jumping in on the discussion late, but I wanted to with hold my judgment until I had played with the new codex a couple of times.

I voted against the new codex, it is not that I feel that the new Chaos codex was nerfed just lost most of it's flavor. I still can win with the new codex, in fact now that there are no cult list it is even easier. While I got all types of new toys for my Plague marines that make it a better list, I feel that the army as a whole just became smurfs with spikes. If I had wanted to play "bad Marines" I would have just played Blood Angles and been done With it.

But as always this is just my opinion.

-Jeff
I can do everything that my IW list was in a standard SM list...(exception being the Oblits... closest I get to that might be the DS Speeders with Assault Cannons and the Basilisk is replaced with the Vindicator... but otherwise I can almost completely mimic what I was doing with my IW to a tee.)

Only bad thing is that I cannot convert spiky marines to standard marines too well...lol

(and I would need 2 more Dreadnaughts , 3 Speeders , etc., etc.)

I did not want to have my SM army be that way just to fit the way I like to play... but since I can do virtually the same thing in a SM list.. I might just have to do that.
Didn't like it too much to start with seemed very much more of a renegade chapter exercise than a true chaos codex hopefully new codex daemons will fill the gap.
I understand what they are trying to do in expanding the universe but I hope that GW don't forget about the hard core CSM fans and the new breed now the heresy books are bringing them in
I was ace with the old rules now I have to get used to the new rules.:angry:
I like the theory behind the new book better than I like the execution. I still think it's an improvement, because I hated the old book.

The old book promised a lot and failed to deliver. There were all these cool ideas that didn't get used. How many times did you actually see a real cult list that worked? How many times did you see an iron warriors army with a couple of las/plas squads, a daemon prince and 7 heavy support?

It just got boring really fast with all the iron warrior armies and I am really glad they are gone. A couple of years back it was unusual for a player to be on the top tables at a GT and not be using iron warriors or Ulthwe. Iron warriors posted more wins in the eye of terror campaign than any bad guy army apart from chaos undivided.

The old book had masses of options for fluffy things that nobody took because they weren’t any good. They cherry picked out the few things that were too good, which is the sensible thing to do if you want to win. You ended up with masses of iron warriors and a few daemon bomb siren armies with things like all infiltrating armies mixed in here and there. Certain units, like infiltrating lieutenants with daemonic speed, were very common. What you hardly ever saw was a “balanced” army with a bit of everything. The overall effect was that the army was quite a lot more powerful than the average. All of this needed to be fixed.

The new book seems like a reaction against the old one and in many ways is its opposite. There is actually quite a bit of fluff in the book but it has a very different focus, meaning that a lot of the old stuff is gone. Pages and pages of options and upgrades, both for models and whole army configurations, are gone and replaced by a single list. On the other hand, this list is pretty well rounded. It has lots of units you can pick from and in most cases they are worth considering and using in armies at all levels.

There are specific failings in the new book. Lash is a very obvious one and it’s hard to see how it could have got through playtesting. The daemons are really badly done and could easily have been better. If they had “proper” demons then nobody would have made a fuss about the new, non-compatible demon book with them in, but now you have to try and explain why there is this difference.

I don’t think it’s as much fun to read the book and make armies with the new codex, but I think that the armies it makes are better and the games you end up playing are more fun. For me, the game experience is the most important thing, so I think that the new book is better. I have a lot of sympathy with people who are annoyed at everything that has been lost from the old book though.
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There are specific failings in the new book. Lash is a very obvious one and it’s hard to see how it could have got through playtesting.
Same way psychic hoods made it through :p

I don’t think it’s as much fun to read the book and make armies with the new codex, but I think that the armies it makes are better and the games you end up playing are more fun. For me, the game experience is the most important thing, so I think that the new book is better.
Full agreement. The fluff may not be as prevalent but the lists you can make are much more varied and fun to use imho.
I like the new dex. I was tired of hearing about Iron Fists (i think it was) trumping the world with extra heavy support and Oblizerators. Compared to Night Lords they were God. Major balance issues.
It is a vast improvement over the Saturday morning herohammer wanna be cartoon last codex.

They are marines, marines are marines unfortunately so no matter what they did to 'make them different' they were really not all that different. The chaos legions would not be the inflexible over thematic lists that we had before, they would be balanced with a variety of options to take with them onto the field of battle. Also splitting up of the Hqs was a spectacular idea, and I am glad they did it.

The codex is over all more balanced than the last one, (not saying that's exactly hard to do there though) and it is organized much better than the last one as well.

Also, as far as doing things for the legions I feel that they did the legions more of a service than anything by removing those ridiculous restrictions. (especially since really they didn't actually make the army list more balanced. )
Also, as far as doing things for the legions I feel that they did the legions more of a service than anything by removing those ridiculous restrictions.
Ridiculous? I enjoyed my cultists.
If I prefered cult marines over them I would've started a Black Legion force instead.
Cultists as in the cheap cheap cheap cannon fodder for your Chaos Marines?
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