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New Chaos Codex: Improvement or Abomination?

New Chaos Codex Poll

6090 Views 96 Replies 47 Participants Last post by  Captain Micha
I'm going to be interesred in how many folks dig it, and how many hate it.

A lot of folks are bitching about it, a lot are saying they dig it.

I want to see some numbers on this!
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It was essentially free stuff to make your army just that little bit better than a normal chaos army for little to, predominantly, no drawback.
Heh, I think Thousand Sons players may disagree with you on that on :mrgreen:
The 4 legions of the gods (Esp T.sons) excluded of course. :wink: I never had any problems with the cult armies and thought they were pretty balanced.
I like what I've seen thus far. Granted, I can't play the same army I once did, but I can actually play more of an army with more tactical flexibility and still keep a nice theme as well.

I'm still interested in seeing how the Daemons come out in '08.
Even the new codex can and will be abused, although not in the same ways like in the previous edition.
However, what bugs me more is that playing a 'fluff' oriented army could probably be less rewarding than creating a mixed up warband.

It's an improvement but GW could have done a better job.

Btw. They keep dumbing down Khorne. What happened to the old Ares rip off? :(
I do not fear the new Dex with my IG, or my Mech Eldar, or my Bugs. But then, I don't fear any army. Still, I'm happy with the list I've put together thus far, and am willing to say that the new dex is worthwhile.
I do not fear the new Dex with my IG, or my Mech Eldar, or my Bugs
That's because you haven't gone up against a properly built army yet lol.
I don't see how anything the new dex can throw at my Mech Eldar list can be any more dangerous than previous editions of Chaos or the Loyalists for that matter.

My Bugs are expendible, as are my IG. I understand the drawbacks from the Lash, but I also understand that 60+ Guardsmen with 25+ rerollable power weapon/fist attacks can remove even Traitor Marines from the field.

I'm one of those players who did not fear Siren Prince/Daemon Bomb armies, or even the dreaded Pie-Plate of Doom IWs. I fear no army, and actually see only fun competitions against the new list possibilities. I'm looking foward to faceing off against this new dex, and playing as the new Chaos as well.
Losing the fluff will eventually lose the hobby, or devalue it to the extent that many of us wont want to play any more.
When i play, and it gets rarer and rarer, i now tend to stick to painting, when i do anything with it, i dont care about how powerful my troops are, for me its about telling a story.

Does anyone remember the part in the gaunts ghost series where gaunt remembers heroic acts performed by the hyrkans? One of the best was the lucky las shot through the eye slit of a chaos dreadnaught. - Those overachieving moments, where one of your troops does something downright ridiculous - Thats the part of the actual gaming i live for win or lose.

So, after a long ramble, dislike it for the loss of the fluff. Oh, and the new layout for the codices? Absolote pure *£%@ grrr the eldar one was HORRIBLE, and the trend continues.
the first time i read the chaos codex was when it was re-released and i still haven't faced chaos yet, so im making my own. Seeing as i only really started collecting since January of 07 i never read the old rules, but it sounds like from everyone talking about it they they were way overpowered and out of proportion for the points cost assigned to them. Which only encourages power gamers. :mad:

But even reading the new codex and comparing it to my space marines ones, there diffrent, but still really really nasty!! finaly some other army has beteen my nids in nasty ness factor!!
And im going to have a small army of them!!:)
Everyone gets BP&CCW plus bolters.
Hey i noticed that. Is this really what it looks like? Can our guys fire their bolters from 24" away if they dont move...then 2 turns later fire bolt pistols and charge into cc with 3 attacks (1 + 2ccw + charge)?
because its asome go the new version. newversion power away. :grin:
I have to admit, it's a huge improvement. Chaos have been falling behind the time in desperate need of an update.

But it's not good for me. My uncle will have an army the size of the Russian Federation full to the brim with Chaos pretty soon because of the update (as if he wasn't powerfull enough before...), and i'll only have my diminutive little Tau army to fight back with.
Hey i noticed that. Is this really what it looks like? Can our guys fire their bolters from 24" away if they dont move...then 2 turns later fire bolt pistols and charge into cc with 3 attacks (1 + 2ccw + charge)?
Remember, you can naver charge in the same turn that you fire a bolter.

However the three weapons give you some options.

If someone tries to assault you you can rapid0fire into them with the bolters and then (upon you being charged) you get +1 attack in the assault phase for using a pistol and ccw (even if you shot your bolter before you were assaulted)

If you want to assault someone else you can fire a volley from your pistols before charging in. Not only do you get +1A, but you also get to shoot and charge.

For guys armed with Assault Weapons (which replace bolters but not the pistol and sword) you can fire your assault weapon in the shooting phase, then charge in and, and still get +1A for having the pistol and sword, even if you fired your meltagun or flamer in the shooting phase.

It makes them a very strong assault and shooting based army.
I would say that my lastest incarnation of the Thirteenth Host has been rather good with the new rules. I may want to hang Jervis Johnson by his ankles for the travesty that was the Dark Angels codex, but I do like the new models and the shiny new dex'. The only thing I dislike is the loss of the Accursed Crozius for the Word Bearers. It really added some character to the army (and was a blast to model)

-Dirge
it has more improvements than aboms but kinda sad to see kharn nerfed a lil bit and tht zerkers loose there ability which lets em move more thn 6 inches whch was really fun

abbadon has a huge buff

not all bad some good stuff
Hey i noticed that. Is this really what it looks like? Can our guys fire their bolters from 24" away if they dont move...then 2 turns later fire bolt pistols and charge into cc with 3 attacks (1 + 2ccw + charge)?
Yup, exactly.
Honestly, it can be argued that regular SM can add a pistol and CCW and do the same (in most cases a pistol and CCW are considered additions instead of replacements). But that is an argument for another thread.
Overall I'd say it's an improvement. The increase in basic equipment conisdering the standardisation going on with all the codices is a huge buff for the basic troops. The cult units are nicely distinct from regular chaos space marines and also there is a real difference between the cult units and merely marked ones.

I like the different HQ's thouigh I think the chaos lord is a little lacklustre compared to the brute strength of the daemon prince and lacks the versatility of the sorceror.

Much more good than bad.
This is an absolute abomination, If you have read the codex, then you would know how they ruined daemons, Greater Daemons of each Gods now only count as generic Greater Daemons, the same is true with the Lesser Daemons.

No more Nurglings or demon packs or those manta ray looking things. Now they are all just generic daemons with no special abilities. This completely kills my nurgle army forcing me to use overpowered marines. Sure marines are better but they didn't need to be, they were cool and to begin with. Now I'm going to have to wait another year before the new demon codex comes out. Until that time Chicago is going to have to be afraid of my cheesy Eldar/Iyanden army (see my other thread)


Removed daemonic stats
They did nerf daemons in the new dex but I really don't have much of a problem with that. It is after all Codex: Chaos Space Marines and not Codex: Chaos Forces. Limiting the daemons puts more focus on the marines while still allowing you to field the daemons if you wish. Perhaps not the best solution but I wouldn't say the entire codex sucks because of it.

On a side note, please don't post full stats and/or item costs as GW takes exception to that and we have no wish to be shut down.
Now I'm going to have to wait another year before the new demon codex comes out.
AFAIK, daemons get a standalone codex.
Looks like "Spiky Marines" are going to stick to the summoned cannon fodder.
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