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Discussion Starter · #1 ·
Hi everyone,

I have a confession to make; I am a complete and total noob when it comes to 40k (at least since second edition when I was a kid). I have lots of experience with warhammer fantasy but I don't know the first thing about "rending" or "hammer of wrath" other than that they sound awesome.

I have however had a flick through the 6th edition rulebook (once all the way through, at speed). Unfortunately if haven't managed to get my hands on the 7th ed rules yet.

I'm interested in getting into it and have a few questions, along with what I hope will be a fun army list which isn't impossible to win with.

Here's the list:

Space wolves 1,500 pts

HQ - Rune Priest. Terminator armour. Combi-melta. Wolf tooth talisman. Chooser of the slain.

Elites - 5 Wolf Guard Terminators. 1xTH and Storm Shield, 1x Assault cannon and chainfist, 3x storm bolter and wolf claw.

Attached unit - Land Raider Crusader.

Troops - 10 Grey Hunters. Wolf standard. 1x plasma gun, 1x meltagun. Rhino

Troops - 10 Grey Hunters. Wolf standard. 1x melta gun. Rhino

Fast Attack - 5 thunderwolf cavalry. 1 with storm shield. 1 with frost axe. The rest vanilla.

5 long fangs - 4 missile launchers.

I hope this will be fun to use and semi-competitive.

Here are some questions I have:

1) What discipline on the rune priest would best compliment this list, and why?

2) I notice a lot of competitive lists I've looked at seem very repetitive (e.g nothing but grey hunters and razorbacks with some long fangs). Is it possible to win in the current meta with a more varied list?

3) Any general tips on the list above?


Thanks in advance for any responses!
 

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1) What discipline on the rune priest would best compliment this list, and why?
Telepathy, Psychic Shriek has won me over as a Primaris and Invisibility is definitely worth rolling to see if you can pull it off. I haven't given it much playing just yet, typically I went with Biomancy as it can really buff the Psyker. Iron Arm, Warp Speed, and Endurance have always helped out my Blood Angels and Imperial Fists.

2) I notice a lot of competitive lists I've looked at seem very repetitive (e.g nothing but grey hunters and razorbacks with some long fangs). Is it possible to win in the current meta with a more varied list?
I don't play in tournaments, but I'll wager this is because if a unit is worth taking once it's likely worth taking twice....or five times. I have found myself successful with more varied lists with all my armies (and I do play to win, after all) but without any real experience at tournaments I hesitate to go further on this.

3) Any general tips on the list above?
If you've got games coming up in the next two weeks it looks solid (though I don't play Wolves) but I'm pretty sure there's a new Codex coming out very soon considering the model releases for them. Might be worth waiting on finalizing anything if you haven't yet concocted this list out of grey plastic.
 

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well, first thing, welcome to 40k!
Telepathy is probaly the best if you want to use the psyker as a buffer/caster, if you plan on having it going into melee it's worth considering biomancy to beef him up.
About the repetition of units, it's more dependant on the actual codex, certain armies have lots of viable units, while other codexes have just a handful (same goes for whole army builds), the list you're proposing can work but first of all you're probably going to concede first blood due to the dual rhinos, they are easy prey for anti tank weapons also i'd change the equip of the terminators to have 1-2 more shields and drop the assault cannon, their job is to be in melee not to shoot, also get a second claw on the ones with storm bolter/claw for the same reason. About the grey hunters i'd play both the units in drop pods since the unit itself wll force the opponent to choose to use his anti tank to get the first blood or to go for the hunters.If you get the points try to fit in a sixth man with missile launcher into the long fangs unit.
The list itself can work, i'd do the changes written above to have it more focused and less easy for the opponent to deal with but if ou already have the models and you're eager to try it on the table it's an already playable force (no ill meanings here, what i imply is that it most probably won't fare that well against a tournament army but against fun lists it will put on a good fight).
 

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Discussion Starter · #4 ·
Thanks both for the help!

It's good to know that I'm on the right track and that the list doesn't totally suck. I guess I need to wait a couple of weeks for the new codex.

Thanks serberk for the proposed changes. I'll consider drop pods instead of rhinos and I'll keep a close eye on the new stormwolf too.
 

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I'll consider drop pods instead of rhinos and I'll keep a close eye on the new stormwolf too.
When 6th hit, my Blood Angel army was desperately looking to replace the then newly useless Razorback rush with something else. When I went with Drop Pods I brought my army ruthlessly back into competition among my gaming group, and now in 7th Pods carrying Troops in a Battle Forged army have Objective Secured. Yes. Please.
 

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Glad of have been of help, my suggestions of course consider the old dex, i'll get the new one on day one and give you my impressions if you want. The new flyer transport if really purchasable as dedicated transport will be pretty a huge game changer for wolves, also depending on what the shield dread does it could be an other nice option, anyways, from what rumors entail we won't have to wait long for the dex hopefully =)
 

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well, before the codex i suggest to get the rulebook. otherwise all is lost!! :D
 

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Discussion Starter · #9 ·
Yeah I should have said I've just got the rulebook for 7th ed. Gotta love pay day! Making my way through it now.

It's tough coming from a warhammer fantasy background as I keep thinking "ok, so 'feel no pain' is 'regen' and 'rending' is 'poison' " etc, and I'm sure there are many little differences in the mechanics which I'm glossing over too much. I'll get the hang of it eventually I'm sure.

I'm now the proud owner of 3 painted wolf guard! I'll magnetise the arms so I can switch out weapons.


 

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:) yu'll get to grasp it eventually, just don't try to learn it in one game or you'll melt away!
in say 5 games you should be able to kick some arses.
About the list, it is good, altough you should check the new gunship and never mix melta with plasma in units. You could do a 2 plasma unit and a 2 melta unit. just some thoughts
 

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Hi everyone,

Here's the list:

Space wolves 1,500 pts

HQ - Rune Priest. Terminator armour. Combi-melta. Wolf tooth talisman. Chooser of the slain.
Not a bad set up. Are the Wolf Guard going to be a group of terminators to join this one, or be parceled out into squads? I'd rather see this guy out on the battlefield, not in the Land Raider waiting on a charge.
Elites - 5 Wolf Guard Terminators. 1xTH and Storm Shield, 1x Assault cannon and chainfist, 3x storm bolter and wolf claw.

Attached unit - Land Raider Crusader.
What is the purpose of your Crusader? Other than Battle Transport. You lack a lot of Heavy Anti-Tank, you might want to consider a normal Land Raider, especially if any of the Wof Guard will be attached to squads-leaves enough room in the transport if you want to attach the leader if you send a termi to the long fangs, for example. That Assault Cannon guy, for example.
Troops - 10 Grey Hunters. Wolf standard. 1x plasma gun, 1x meltagun. Rhino

Troops - 10 Grey Hunters. Wolf standard. 1x melta gun. Rhino
Pretty standard. I like having some Wolf Guard with Power Swords or Power Fists to sprinkle in here.
Fast Attack - 5 thunderwolf cavalry. 1 with storm shield. 1 with frost axe. The rest vanilla.
I'd rather see all with Storm Shields. They are going to be a major focus of the Enemy's fire, you need the extra protection.
5 long fangs - 4 missile launchers.
Not bad here. I'd rather see, though 2x ML, 2xLas Cannon, as the Long Fang Split Fire ability allows you to use the best weapon for the best purpose, unlike other types of Dev Squad.
I hope this will be fun to use and semi-competitive.

Here are some questions I have:

1) What discipline on the rune priest would best compliment this list, and why?
AS has been stated above, there are a lot of good complementary psi abilities. Consider Pyromancy though, especially if facing Horde armies.
2) I notice a lot of competitive lists I've looked at seem very repetitive (e.g nothing but grey hunters and razorbacks with some long fangs). Is it possible to win in the current meta with a more varied list?
Play what you enjoy. The list you have is good, mostly lacking a focus for the squads.
3) Any general tips on the list above?


Thanks in advance for any responses!
And you do know "Hammer of Wrath" if you're a fantasy player. It's called "Impact Hits" over on the Fantasy side.
 

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Discussion Starter · #14 · (Edited)
Thanks Serberk that'd be great. I got the codex today too and have put together a 2000pt list.

I've still never played a 40k game and it's all based on theory hammer alone, so any help is very welcome.


HQ:


Bjorn the fell handed with assault cannon. Drop pod

Rune priest: lvl 2 biomancy. Terminator armour. Combi-melta. Psychic hood. Helm of durfast. Black Death

Troops:


10 grey hunters. Close combat weapons. 2 plasma guns. Wolf standard. Drop pod.

10 grey hunters. Close combat weapons. 2 plasma guns.

Elites:

Venerable dreadnought: extra armour, Fenrisian great axe and blizzard shield. Drop pod

5 Wolf guard terminators: one with thunder hammer and storm shield. One with assault cannon and chainfist. 3 with storm bolters and wolf claws. Stormwolf transport

Fast attack:

5 thunderwolf cavalry. 2 storm storm shields. One frost axe.

Heavy support:

6 long fangs: 4 missile launchers with flakk missiles. 1 lascannon
 
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