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Need some insight on Tau

918 views 7 replies 4 participants last post by  Xabre  
#1 ·
so I'm starting my tau army after being out of the game for a little bit.

My question goes as: What would be the better thing to fit into a heavy support role, the Hammerhead or the broadside.

My list is as follows

x2 12 man fire warrior squads
x2 3 man crisis teams
x2 5 man pathfinders
x1 Riptide
x1 3 man Stealth suite
x1 1 Piranha
x1 Ethereal


This is just a list of what I have not the exact army I will be playing with in battles. But before I start dishing out the moolah for the more expensive models (aside from riptide which is just sooo cool I had to have one) I would like someones opinion as to what is probably a better choice. I love the way the Broadside looks but at the same time the hammerhead can take longstrike and its just faster, and its a big ass vehicle which is always cool.

Assuming that my Ethereal and Riptide will be holding my fire warrior line then i am guessing i should lean more towards the HH to accompany my Crisis suites and Pathfinders in the Mont'Ka parts. Thanks!
 
#2 ·
The Hammerhead with Railgun and Submunitions is a beautifully versatile weapon, and is the ONLY gun with decent range and real tank busting capabilty (Fusion is pretty short range, of course). A Riptide with an Ion Accelerator can Nova Charge and hope to blast tanks also, but...

Broadsides are AMAZING for fire saturation. If you give them HYMPs with a velocity tracker, no aircraft will survive. Even without the Velo Tracker, you can hurl enough firepower that you're bound to roll a few sixes. Add Missile Drones for more of the same. If you then get a Commander with a PENchip, MSS and C&CNode, no weapons, and just strap him into a trio of Broadsides for TL (the missilse already are, but the drones arent), Tank Hunter and Ignores Cover. It still won't kill a Land Raider, though.
 
#4 ·
Have you considered other choices? like the Sky ray. Though typically out classed by the Hammer head, it's not a bad choice in it self.

1: it will support the rest of your army with lots of marker lights and seeker missiles.

2: it can put marker lights on flying targets (I think) which helps out VS aircraft which you might be lacking in.

3: fun fact: a vehicle can fire all it's weapons if it's stay still. Imagine firing 6 seaker missiles into a enemy hive tyrant, demon prince or other big thing on your first turn, and it can markerlight it's own shots giving it very good accuracy against target
 
#5 ·
If i were to get the Hammerhead then the sky ray would easily fall into that category seeings as it is the same vehicle. From what I have read the Sky Ray box comes with the hammerhead weapon also? Verify? (missile defense system and the rail gun and ion cannon?) On a side note the sky ray does come with 6 seeker missiles and destroying some key aspect of their army would be great on turn 1, other things can also take Seeker missiles so is it really smart to rely on one vehicle for only 6 of them when a Hammerhead has the S10 AP1 shot and can also take a Seeker. Plus i have a submunition option with the hammerhead, seems to be the most versatile. My main goal of this army is to have my FW line with Ethereal(small point games) Supported by kill squads that rotate around my pathfinder markerlights, while the FW and possible riptide advance the crisis and X(hammerhead) bounce in and out of strategic parts of the table to destroy something with a well executed Mont'Ka. Discuss.
 
#8 ·
The Skyray can fire all of it's Seekers immediately, but without Markerlights it still has a chance of missing. Something to keep in mind. And as for the Riptide, while the Ion Accelerator is amazing, it's still only S7 to start, S9 with Nova Charging... but unless you take the Earth Caste Pilot Array, you end up possibly blowing yourself up all the time.

Hammerheads are the ONLY S10 weapon in the army.