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Discussion Starter #1
Hey, I have been playing Orks for a few months lately, and I was wondering if I could get a little help. The reason I am specifically posting here is I have a feeling that the problems originate with my list. I tried a Speed Freaks army, and it was disappointing mainly because it just didn't feel like Orks, with too few units on the field.

So I'm asking if you guys could please give me some advice on how to make a very solid, specifically foot-slogging group.
 

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Actually Yes. what size (points wise) do you want it?

I usually make lists for 1500 because they are easily adaptable to into bigger or small lists. Also could you please post you list that isn't going so well, maybe you aren't doing speed freaks right either.

orks sadly have only good and bad lists, with only a few mediocre ones, so it is hard to find a balance.

happy to help though.

Here are a few of my footslogger lists: There are 2 ways to write them

Kan wall:

http://www.heresy-online.net/forums/showthread.php?t=68169

Fun variant Kan wall
http://www.heresy-online.net/forums/showthread.php?t=67317

Normal Sloggers:

(look at the second list of this one
)
http://www.heresy-online.net/forums/showthread.php?t=66150

This one is my hard as nails speed freaks

http://www.heresy-online.net/forums/showthread.php?t=68414

This one is KingofCheese''s Speed Freaks (I like this one)

http://www.heresy-online.net/forums/showthread.php?t=67659

Of course they are not the only ways to write them, Kommandos also go well in sloggas, so do many of the HQ choices. They will give you a good idea of how to write a list though.

I have a much longer rant for these situations, but I won't for now




[EDIT]: Actually, I decided to post my huge rant of HO for people to see

http://www.heresy-online.net/forums/showthread.php?p=699760#post699760
 

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Discussion Starter #3 (Edited)
1500 sounds great, its what I normally set up.
As for the current list I have been trying, here it is... be gentle, I'm a noob >.<

(this however was only for 1,000 points.)
HQ:
Wazdakka Gutsmek

Elites:
Nob Bikerz
3 Nobz
Bikes
Power klaws
'Eavy armour

Troops:
Warbikers
4 Warbikers

Warbikers
5 Warbikers
Nob
Power Klaw
'Eavy Armour

Ork Boyz
12 Ork Boyz
Nob
Power klaw
'Eavy armour
Trukk... 35
Red paint job
Armour plates

Ork Boyz
12 Ork Boyz
Nob
Power klaw
'Eavy armour
Trukk
Red paint job
Boarding Plank
Armour plates

After reading most of your links, there are quite a few changes I would make, like more boyz.

I'm kind of sick of Trukks, because of the limits on unit sizes it places, which was why I was thinking more of a foot slogger list. It always seems to me that is what kills me is losing boyz quickly, and being no longer fearless, or having a ld 10. I also did not have BP's for the nobs, my mistake.

As for the bikes, it brings me back to the days of when I played Grey Knights, because of the high point cost per unit... lemme tell you those were NOT happy days ^.^'

Anyways, thanks for the help, and I hope I can get some more :D

EDIT: Also, I always use Slugga boyz... should I change that?
 

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Behold! For I have a link in my sig.

Personally I also loathe trukks. Battlewagons let you charge with enough boyz to get some attacks off against opposing units that are meant for combat. They also don't die at the drop of a hat and then maybe kill 1/3 their passengers.

Slugga boyz vs. shootas is covered in my sig link, but to paraphrase: 2 shoota mobs to 1 slugga mob is a decent ratio. All shootas works great too, all sluggas less so (as footsloggers. slugga boyz are what you want in transports.)
 

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Hey culler. I hope you don't mind but I referenced your article in my new one. What you have written is just great. (Which I just read back the title of my article, so many errors. Damn my typing... or to quote ralph "Me fail English, That's unpossible")

Saying this though, The slugga/Shoota debate is an interesting one. It depends on play style.

I used to play 2:1 ration shoota/slugga like Culler says, but now I play the other way around. I find the mobs of 30 boyz in CC far more effective after the numbers have been whittled down... So I put my shootas out front they mostly die before reaching the lines and the sluggas do the rest by overwhelming.
 

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Discussion Starter #6
Today I played a game against Tau and Space Marines, while my teammate was also orks. This would have been fine, if it weren't for the fact that the tau player took 4 battle suit squads, all with flamers. So I have two questions from this.
A. How do you counter Flamethrowers as orks? Is it possible?
B. Is 30 boyz in a squad really necessary since it is very difficult to actually get all 30 into a position where they may make their attacks? Wouldn't 20 make more sense?
C. Is a Killa Kan wall really all that great? Ive been thinking about trying it
D. Has anyone ever tried 4 Battle wagons with 20 boyz in each? It seems like it might work...

Thanks for the info!
 

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A. How do you counter Flamethrowers as orks? Is it possible?

You don't or you hit them in a face before they get a shot. That goes the same for pie plates

B. Is 30 boyz in a squad really necessary since it is very difficult to actually get all 3 into a position where they may make their attacks? Wouldn't 20 make more sense?

20 does make sence in a battlewagon. When you are slogging, you assume you will lose lots of orks from a mob before they can attack. This 30 is great as a shield

C. Is a Killa Kan wall really all that great? Ive been thinking about trying it

They are good if you use them in numbers as a wall for the rest of your army

D. Has anyone ever tried 4 Battle wagons with 20 boyz in each? It seems like it might work...

Battlewagons are a HS choice and as such can only take 3. The exception is taking 3 + meganobz with a battlewagon as a dedicated transport. Yes, it does work

Look here
(3 battlewagons list)
http://www.heresy-online.net/forums/showthread.php?t=68414

and

(4 battlewagons list)
http://www.heresy-online.net/forums/showthread.php?t=67335

Battlewagon spam is a tournament thing. Usually the bests lists do it
 

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Discussion Starter #8
Battlewagons are a HS choice and as such can only take 3.
ah of course, I forgot about that. alright well the foot slogger list turned out pretty good in the end, as the game wore on it got better once I reached CC.

as for the Kan wall, I think I'll try it next time.
 

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Hey culler. I hope you don't mind but I referenced your article in my new one.
I saw that and it's appreciated, more power to you.

As far as shootas vs sluggas, it's largely about your local metagame. I find the shootas helpful for dealing with some armies or scenarios, and other times I find myself just running my shootas into assault without firing a shot. Once you have at least one mob for taking/sitting on objectives, the rest is a matter of play style, scenarios, and opponents. Sluggas are actually better against mechanized opponents, which is currently dominant in the overall metagame but not my local.
 
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