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Discussion Starter · #1 · (Edited)
Hi guys. :drinks:

My brother and I recently decided to liven our 40k games up by creating custom special characters to lead our armies (IG and Tyranids respectively).

We set ourselves a couple of guidelines in doing so:
- The character's entry must be based on an existing HQ choice (not a Special Character), and yet be creative (ie, no clichéd Mary Sues, silent badasses, benevolent/malevolent extremes, etc).
- Any custom special rules must fit the character's backstory (so no ruling purely for advantage).
- The character must be fairly-priced (both of us have to reach a unanimous decision).
- The character must not be OP (ie, powerful enough in some way to suck the fun out of a game, such as a Nidzilla that even Heavy Bolters can't wound).
- Both characters will have the "Preferred Enemy" USR against the opponent player's army, as our forces fight a lot as part of their fluff, and we want to represent that rivalry on the tabletop.

Anyway, here's mine:





Character's Backstory:


Stats and Rules:





Most of you guys are 40k veterans, and I'd really appreciate some feedback on the fluff and rules, especially suggestions about potential points costs and balancing issues. Is anything OP? Have I overlooked something that could cause conflicts or problems later?

Please leave constructive criticism. I know there's a fair bit to read, but I'd really appreciate it. :)



THANKS IN ADVANCE!


:eek:k:
 

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Discussion Starter · #3 · (Edited)
Thanks for the reply. :)

Seems a bit OTT.

3 Orders per turn, a unique Order (with two effects no less?), Morale reroll, immune to incompetence, rerolling infantry outflankers, AND 24" Stubborn Bubble?
- Creed can issue 4 orders with a 24" radius. I reduced Decker's command radius though.

- Neither of the special order's effects are as game-changing as those of the default orders. And he loses one of those default orders too.

- Only a few types of squad can re-roll for Morale (and it's only one die they get to re-roll, not both).
Besides, they lose the ability if their Leader dies, or if they're led by a Commisar.
Squads led by Bone'eads, Penal Custodians, Overseers, other Company Commanders, Commander Chenkov, etc; (basically any leader of equal rank to Decker, or who I thought would be too stupid, dogmatic, or reliant on discipline and order to convert their way of thinking) don't ever have the option.

- By the same logic, they're immune to Inspired Tactics.
It represents them undertaking the action of their own accord if communications fail.

- Infantry Outflankers. So no Vets in Chimeras, Valk or Vendetta squadrons, etc. Infantry Platoons with Chimeras still can though (if they have Al'rahem).

- I reduced the radius of his Stubborn influence to 6". Like you said, 12" is too much.

Its going to be hard to balance him in that make him cost what's needed for his rules, and he's overpriced, undercost him to make him useful, and you'll see him in every battle.
Well, I want him to be a reasonable amount, so I'll scale him down until he fits the bill.
 

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Discussion Starter · #4 ·
Ok, recently came back to this character and updated the OP!

A bit prettier now. ;)
 
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