Warhammer 40k Forum and Wargaming Forums banner

1 - 20 of 27 Posts

·
Registered
Joined
·
800 Posts
Discussion Starter #1
which do you think is better and why...
 

·
Inquisitor
Joined
·
963 Posts
Necrons.... 4 toughness, 3+ AS, WBB... cant keep them down.
 

·
Registered
Joined
·
538 Posts
Necrons. They are indestructible.
Necrons teleporting ability is huge. Tau just sit back and shoot like cowards.
Easy to use terrain as cover while moving up on the Tau.
Simply put-- my necrons beat Tau on a regular basis. :laugh:
 

·
Porn King!!!
Joined
·
8,137 Posts
I am going with Tau. The sheer mobile shootyness of the army makes it very easy to remain out of the reach of the Necrons and WBB rolls only go so far. With enough suits to do the job, you will be causing too many fails for them to recover and the FoF attacks are devastating to the Necrons.
 

·
Registered
Joined
·
46 Posts
NECRONS! Plainly because they are awseome and they never die!

This post may be slightly biast as I collect necrons.
 

·
Slave to Heresy!
Joined
·
8,803 Posts
I'd say a well played necron force is more efficient than a well played Tau army.

I'm not experienced with either but I think a cloned Jezlad with Necron would beat regular Jezlad using Tau.

Actually, i'm going to go home and spank someone on Vassal with Skcuzzs floating hotels of doom...
 

·
Premium Member
Joined
·
4,376 Posts
I am going to say Necrons.

Veil of darkness and teleporting with a monolith actually give the Necrons a lot mobility that even mobile shooty armies like Tau have trouble with. When played well both armies are tough to fight but the We Be Back and the Monolith living metal rule to me make Necrons a better army.
 

·
Registered
Joined
·
202 Posts
The Necrons stay dead if you hit them with the right weaon.

And to answer the question, TAU. :biggrin:
You put a good tau player against a good Necron player and I bet the Tau win 9 out of 10 times easy.

Ok so I'm partial (I play Tau) but I think the Necron suck period and monoliths aren't all that (haywire grenades shred them to peices). :laugh:

I'm going to start something here. We'll be back does not make the Necron better than the Tau. You obviously haven't seen markerlights at there full potential.
 

·
Registered
Joined
·
5,539 Posts
In general Tau have an extremely difficult time with Necron armies. I ask you this; find me a truly point efficient unit, character or vehicle in the Tau army that's good at bringing large numbers of Necrons down, and keeping them there.

The answer is that there aren't any. There are some decent contenders (Hammerheads with ion cannons, Crisis Suits with plasma rifles, Sniper Drone units) but the fact remains that Tau struggle immensely with taking out even basic Necron Warriors.

Let's assume that a Tau player is doing the usual 'jump out of Devilfish and shoot the bejesus out of an enemy unit' ploy. Assuming there are 12 Fire Warriors with pulse rifles and all are in rapid fire range, that's 24 shots.

24 shots = 12 hits (since they hit on a 4+). They should then cause 8 wounds (since they need 3+ to wound, and 2/3rds of 12 is 8). 8 armor saves should result in just under 3 Necrons falling.

Now, assuming 3 Necrons fall, that means there's 1.5 standing back up. As I'm sure you can see, this is an extremely unimpressive ratio on the Tau's part considering how much energy they devoted to cause so little damage.

Outside of this scenario, Necrons are far more mobile than they first appear due to the Veil of Darkness, Monolith portals and the like. Using these abilities they can move around the battlefield at great speed and easily keep pace with even the quickest Tau units (outside of maybe their fast skimmers). One of the Tau army's greatest strengths is its ability to often choose when and where a battle takes place, but when faced with an army that can literally appear anywhere it wants (or close to it) it becomes difficult to make the most of their advantage.

Also, the Necron's Gauss rule allows even the basic Necron Warrior to have a chance of bringing the most expensive Tau tank down with a glancing hit and when large numbers of shots are fired (like when units of Immortals or Destroyers let loose) the odds of seriously damaging a vehicle increases dramatically.

Lastly, although the Necron army is often seen as a close ranged firepower army their mobility allows them to easily close the distance between them and their foes to bring their deadly weapons to bear. When coupled with the speed and close combat ability of Wraiths and Scarab Swarms Necron armies can be all over units of Tau before they can do much of anything about it. Many opponents of the Tau will agree that Crisis suits are probably one of the more damaging parts of the Tau army and the most difficult to inflict damage upon in return (due to their Jump Shoot Jump ability, or JSJ). Using either Scarabs or Wraiths the Necrons can tie down those expensive and irritating units and often destroy them with few losses.

Thus, the only true advantage that the Tau have over the Necrons is that the Tau have access to the railgun - a weapon that can devastate a Monolith with little trouble compared to most other weapons in the game. Unfortunately for the Tau, even this small boon can be countered as many missions allow for Deep Strike which allows the Necrons to teleport amongst the enemy and then let loose with its gauss flux arcs, damaging all units in close proximity and possibly pulling a unit of Necrons through the portal and right into the middle of the Tau army.

Hopefully that sheds a bit of light on the topic,

Katie D
 

·
Registered
Joined
·
129 Posts
Against each other, Necrons are simply too resilient for Tau to cope with easily. My battles against the local Necrons player are legendary at our game store, but I have yet to do more than acheive a close draw. Some things that I've found to be effective are Broadsides and Kroot, since the main Necrons strategy tends to make their lives easier. However, it's usually Necrons thrashing Tau.

Now, in the over all game, I'd say that the Tau have more of an advantage. Most armies can't cope with their mobility or their sheer shootiness, and just about every other army out there has multiple ways to deny WBB rolls and armor saves.

I'd say that Necrons and Tau are on exact opposite ends of the spectrum when it comes to the game, and both are probably best at what they do. However, when it comes down to a fight between the two of them, Necrons have the advantage.
 

·
Registered
Joined
·
202 Posts
Thats twice today Katie D that you have rained on my parade.

Yes the tau can have some problems keeping the necrons down but the fact of the matter is that they can and that is were the fun is.

Honestly the only thing they have that scares me as a tau player is the wraiths.

Hard yes but not impossible. Any one army can beat any other army at the end of the day the game is decided on by two things.
1-dice rolls
2-a good player in control
 

·
Registered
Joined
·
5,539 Posts
Thats twice today Katie D that you have rained on my parade.
What can I say? I'm cool like that. :grin:

Yes the tau can have some problems keeping the necrons down but the fact of the matter is that they can and that is were the fun is.

Honestly the only thing they have that scares me as a tau player is the wraiths.

Hard yes but not impossible. Any one army can beat any other army at the end of the day the game is decided on by two things.
1-dice rolls
2-a good player in control
Of course. I don't believe for even one second that the Tau can't beat the Necrons. In the right player's hands, or with good enough dice (or terrible dice on the Necron's part) the Tau can certainly take the win. My point was that it's extremely difficult for the Tau to beat Necrons and any battle against a good Necron player is going to be an uphill struggle.
 

·
Registered
Joined
·
178 Posts
This is what it boils down to in my opinion, can the Tau Hammerheads take out the Destroyers before the Destroyers take out the Hammerheads.

Tau versus Necrons is a great game.
 

·
Registered
Joined
·
202 Posts
This is what it boils down to in my opinion, can the Tau Hammerheads take out the Destroyers before the Destroyers take out the Hammerheads.
Well this is a tricky question, I think it all comes down to what time of the day it is and what direction the wind is blowing in.:shok:
 

·
Registered
Joined
·
5,539 Posts
Well this is a tricky question, I think it all comes down to what time of the day it is and what direction the wind is blowing in.:shok:
lol, no, I'm pretty sure it comes down to whether the Hammerhead has an ion cannon or not. ;) I can't imagine a railgun being overly efficient at bringing down units of Destroyers (unless we're talking about Heavy Destroyers which can run in units of one).
 

·
Registered
Joined
·
145 Posts
Against each other, Necrons are simply too resilient for Tau to cope with easily. My battles against the local Necrons player are legendary at our game store, but I have yet to do more than acheive a close draw. Some things that I've found to be effective are Broadsides and Kroot, since the main Necrons strategy tends to make their lives easier. However, it's usually Necrons thrashing Tau.

Now, in the over all game, I'd say that the Tau have more of an advantage. Most armies can't cope with their mobility or their sheer shootiness, and just about every other army out there has multiple ways to deny WBB rolls and armor saves.

I'd say that Necrons and Tau are on exact opposite ends of the spectrum when it comes to the game, and both are probably best at what they do. However, when it comes down to a fight between the two of them, Necrons have the advantage.
Have to agree with that. I, playing T'au think that tau are better. vespid can be surprisingly effective but i guess it all boils down to necrons defeat tau, tau defeat evrything else. :)
 

·
Registered
Joined
·
3,588 Posts
Necrons win they have amazing heavy support and Elite, specifically destroyers and Monolith:wild:
 
1 - 20 of 27 Posts
Top