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You mean like your overrating a T3 swarm with a 5+ save and no Necron special rule?

You must be damn unlucky to lose 3 Units of Wraiths a turn, thats 9 3+ Inv saves with a double WBB.
You only get a double WBB if you dont die... 27 bolt gun, 54 lasgun or 24 fleshborer shots should kill them (hell my dakka tyrant should eaily kill them in 1 turn if you come within 18" + 6" move). Ok yes I didnt bother including the lord in this so you'll actually need more shots but you get the point- a relatively small amount of short ranged firepower will kill these guys easily.
Multiple units is harder to get rid of but still not hard (and if you portal them they'll normally be too far away to charge.. the monolith cant keep up with them).

Scarabs are a hell of a lot harder to kill- in the open they are 3W instead of a 3+inv and 1 less T (but still with 5+ save against some shooting) but where they shine is if they turbo boost- automatic 2+ cover save... unless the enemy brings flamers or gets into combat the unit is almost unkillable.
 

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exactly what tim/steve say (says?)

and as the swarms simply are additional LP for the Lord and cheaper I had more success with them then with 3 wraiths

they can unleash heck of a fight but normaly they die by being shot to death for me ... and my opponents have their long range fire support no matter what I play be it Necrons or Orks.
Maybe I play it wrong but they die to quickly here for my taste.

Good unit ... but not unbeatable
 

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You only get a double WBB if you dont die... 27 bolt gun, 54 lasgun or 24 fleshborer shots should kill them (hell my dakka tyrant should eaily kill them in 1 turn if you come within 18" + 6" move).
I'm getting the point, but remember its three separate units, so you would have to split fire. So one Hive Tyrant couldn't kill them all
 

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are we talking about a single unit or three... the later I would not field ... you sacrifice the possibility to field destroyers... which is just not my style to play Necrons.

Of course three wraith-units are deadly as hell ... and well worth it in a CoD battle where the long range and movability of destroyers is not working well
But in an open battle on a normal table I so far only fielded one unit as guards for my Lord with Destroyer body.
I am sorry if I didn't get your point.
 

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Yeah, I was being a muppet when I wrote that bit :p I had it in my head that they were 3 3W models in a unit...

I prefer wraiths over scarabs since as soon as you get into combat any unit with scarabs in it is going to lose (they are just too easy to wound.. sure your fearless but its stil not winning, worst of all would be the enemy wiping out the rippers and giving you something like a -5Ld test) but it does take a lot more thinking about how to get into combat with them- I would say wraiths are more a counter assault unit rather then a strike/diversion force.
 

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I've had a unit of 8 scarabs wipe out a marine devastator squad. Against cc specialist they are just a speed bump but they are a terror against anything else.
 

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I am playing around with equipping them with desruption field to unnerve the enemy and make him take care about his vehicles *evilgrin*
 

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scarabs do not get a +1 bonus to their cover sv when moving flat-out they get a +1 cover bonus to cover from the TERRAIN they are in from being small AND an additional +1 bonus to their cover save from the stealth universal special rule. Making them take a dangerous terrain test by moving flat out is still a good idea because the wound will not insta-kill a scarab and only causes a single wound out of 3 IF you roll a 1 on the dangerous terrain test.
 

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Scarabs have the 'stealth' USR (they are 'swarms', all 'swarms' get 'stealth' automatically), this gives them +1 to all cover saves. Turbo boosting gives the unit a 3+ cover save (which I think is clearly covered by "all cover saves") and as such stealth upgrades it to a 2+...

basically speaking its nearly impossible to hit something that small moving that fast
 

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keep the monolith a small distance away from the battle. if things are looking grim in cc necrons may phase out of battle and reemerge out of the monoliths portal. use this to your advantage cause necrons aren't bad shooters either
 

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keep the monolith a small distance away from the battle. if things are looking grim in cc necrons may phase out of battle and reemerge out of the monoliths portal. use this to your advantage cause necrons aren't bad shooters either
 

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Threadomancy! Welcome to the forum PurePwnage, but contributions on active discussion are preferred to the double-posting of comments dead topics (4 months of silence).
 
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