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Discussion Starter · #1 · (Edited)
i just had a crazy thought...a lord with orb and VoD traveling with a full 20 warrior squad...looking at many necron lists and strategae i noticed this has never been mentioned...lord with a squad of immortals is a fairly common idea but a liability keeping the orb away from the warriors...so...take the warriors with you..sure the punch is less...but 40 shots at any enemy unit once per turn seems like a decent setup..provided the orb does its job...even if you get caught in CC all youd need is is that WWB to hit then veil back out to range?..unless you get swept...or popped by massive artillery and phased instantly, hah...but a 21 man squad...thats alot of wounds...with the chance of the unit replenishing itself...

:headbutt:

...anyone ever tried this?...im probly overlooking some mundain detail :wacko:...but it seems with the squad of 20...even if they were the only unit left..the orb just might keep the momentum long enough to make something happen...either that or give you some control over phase out with the veil, heh :crazy:
 

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It worked ok in 4th ed., but is pure death and begging for Phase Out in 5th ed.

40 shots = Necrons will be assaulted the following turn. If you lose combat then you will almost certainly get sweeping advanced and lose a very large part of your Necron count + the Lord. In a 1k game that means more than 50% of your whole army dead in a single turn.
Basically, it isn't a viable strategy and the very reason why Immortals are used in 5th ed. rather than Warriors.
Immortals always get all their shots at 24" because they have Assault weapons rather than Rapid Fire.
The smaller unit size also reduces the chance of Deep Strike mishaps - 21 models is a very large footprint and can have dangerous scatter effects.
Also, if you DS the Warriors and shoot with them then you are stuck in a perfect Large Blast formation and could lose the whole unit to a Battle Cannon (which are very common these days) or similar.

It has been tried, but is really such a bad tactic that it isn't used by competitive players; I'd only ever use it as a joke in a friendly game.
 

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Its one I used to use against my brothers guard with reasonable effect but it really is a one trick pony and not a thing to build lists around.

20 is to many and has all the problems mentioned by darklove as well as having to fire the whole lot at one target.

Things that can help make it be of use (but 12 rather than 20) are.

Opponents have to have rubbish assault abilities and minimal Power weapons etc.
Turbo Boosting Scarab swarms to surround the Warriors and Lord to block assaults.
Dense scenery to block line of sight to the unit if you intend lurking for a turn.

With those things in mind it can be an amusing thing to inflict on someone once in a blue moon. You don't have to buy any minis specially for it so give it a go.
 

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A player at my store tried this against my DE in particular he decided to try shoot down my Archon's Raider with Incubi to pin them and make them loose casualties - end story I lost nothing he lost 20 watrriors and his res orb lord my turn 1 after I lost nothing.

In summary it's a suicidal tactic as a joke!
 

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Anothr major problem is that you're characters will be all nice and grouped of for any blast or template weapons. for example a guy tried it in our club with 15. The ultrarine opponet used Calgar's orbital bombardment and killed all of them.
 

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Discussion Starter · #6 · (Edited)
:thank_you:...hehe, i figured the tactic was probly unsound for the simple fact that i -havent- seen it suggested...but what the hell...im learning the army so my -fresh- eyes will see lots of things that -look- good in theory but are tragicaly and strategicaly not viable...thanks for the heads up! and thanks for the lists you guys post!
 

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Don't discard it entirely; it's a great trick to have in your bag of tricks. The hard part is figuring out when to use it.

As an example, I've used it quite successfully in Apocylapse play on any number of occasions (where it's especially nasty since you can have multiple Lords w/ VOD).

It's a handy tactic in any number of situations. In general you just need to be able to support the unit with other units. You could do this with destroyers to play mop up, or with Scarabs / Wraiths to assault after the Warriors have shot the unit to prevent them from being used in an assault against the Warriors on the next turn.

However, for most situations, Immortals are used here because of their increased range. That increased range moves them outside standard assault ranges.
 
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