6 S6 Monstrous Attacks at I4? Fleet, Deep Strike, Hit and Run, and Move Through Cover? T7, and wounded by Poisoned only on a 6? Fuck me that's a dirty burger. And for only 195pts. I won't be deep striking it if I get one.
I get the impression that the TS will be used to deny players ground, 7 attacks on the charge with hit and run and fleet means it is going to waste anything medium sized and rip transports and armour to bits, so place it somewhere and either your opponent needs to commit large forces to kill it or they have to avoid its location.
This unit is evil for such low points cost, I think it will get bumped up or toned down but certainly will be causing me a few headaches when our Necron player buys one!
6 Attacks on the Charge matey . 4 on the defence, thank god, but that's dirty enough. T7 and 5 wounds combined with the Anti-poison rule (which I can imagine is a sneak peak at what the standard Necrons will have), anda 3+ Armour Save, even Plasma will struggle to cause damage with that.
It does have Night Vision, but that's not that useful considering it has two Gauss Flayers only, and you give up your Run (of which you are a monstrous creature in any case).
Still all things considered, it just goes to show how broken the Wraithlord is with its S and T of 8.
Hahaha, who's your daddy now, Dark Eldar? Your poisoned weapons don't hurt the mighty Tomb Stalker! :laugh:
Unfortunately, I don't think the Tomb Stalker alone will be enough to save the Necrons unfortunately. It's a good unit, but Necrons suffer so badly in general I doubt it'll make a huge difference in the end.
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