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Discussion Starter #1
1. How would you consider the weaponry for the Tesla Spheres? Are each one turrets? Are each one considered a 90 degree arc from their corner? 180? 270? Overlapping fields of fire? Seems like such a strange weapon, with no barrels to work with, etc.

2. Gravity Pulse & Allies of Convenience: Would this affect them? I believe the wording on AoC is 'treat them as enemies you can't target', while Gravity Pulse says 'all enemy Flyer, Skimmer, etc etc...'. I assume that means the allies would be affected.

3. Not a rule, but if you've ever played one, I'm curious about your thoughts on the unit.
 

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Rattlehead
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1. I always assumed 270 degrees - they can't shoot through the Obelisk, but apart from that if you can draw Line of Sight you're a-okay. I can see an argument for 90 degrees being made though - a lot of people still believe that if it's not specified, it's hull-mounted by default.

2. Pretty sure it'd hit Allies of Convenience.

3. Seems like a pretty reasonable dude to bring along, powerful guns and survivable.
 

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1. I would say 270 arc, a monolith's weapons are almost that if you look at how they turn, and its meant to arc out of any point on the sphere rather than shot from a specific point.

2. Yes as the allied flies are not being targeted specifically, its just say all enemy fliers suffer this effect unfortunately.

3. It seems pretty good, but I don't think I would personally take one over a tesseract vault. But I can't really comment as I have not tried it out in game, suffice to say it is one tough cookie though!
 

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Discussion Starter #4
3. It seems pretty good, but I don't think I would personally take one over a tesseract vault. But I can't really comment as I have not tried it out in game, suffice to say it is one tough cookie though!
Yeah, if I could pull it off, I absolutely would. What I'm going for, actually, is just throwing in the allied LoW. With the Decurion, you can actually get away with a single Obelisk in ANY army... it's a legit formation to add one Obelisk and 0-2 Monoliths. Hence wondering about its effect on other factions around it.

My Thousand Sons may use the Obelisk as a count as for a Silver Tower.

The cheapest I could run Tesseract is about 700 points, because I would need a bare bones Lord and a squad of Immortals.
 

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Ah of course, yeah that would work really nicely to ally in
 

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Rattlehead
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It would work really well as a Silver Tower, come to think of it!

I actually really like the Living Tomb formation. Yes, it's dumb, but doing a null deployment and then dropping your whole army down in Monoliths would be fucking badass. Do you remember the last level of Winter Assault? Yeah, think of that.
 

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Discussion Starter #7
You realize you lose on turn 1, right? The formation has to start in reserve and guarantees appearance on turn 2.

It's Deathwing all over again, with nothing on the board at the end of the first turn.
 

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Rattlehead
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Oh, I thought it came in turn 1.

Well, deploy a little bit of stuff and you should be a-okay, keeping any Necron unit in a Decurion alive for the first turn should be trivially easy even without LOS blocking terrain.
 

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Discussion Starter #9
*points you to his most recent Necron list he posted*

It's time for another round of 'Necrons do it better than TSons'... so yeah, I actually wrote one with a Vault. That should be fun, dropping a LoW worth over 25% of the army.

But yeah, I really think I may try using an Obelisk in a CSM list as a Silver Tower. Even with the issue of gravity pulse, it'd be great for them.
 

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Rattlehead
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'Necrons do it better than TSons'
Look, you don't have to specify Necrons, everything does it better than TSons. Whatever you're referring to. Thousand Sons are absolutely horrendous, we know. :victory:

Even with the issue of gravity pulse, it'd be great for them.
Eh, it only affects the Heldrake since FMCs have Move Through Cover and therefore automatically ignore Dangerous Terrain, so I don't think it's a huge issue (it's unlikely to do much at the best of times, and on a Heldrake with it's 5++, even less so).
 

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Discussion Starter #11
Look, you don't have to specify Necrons, everything does it better than TSons. Whatever you're referring to. Thousand Sons are absolutely horrendous, we know. :victory:
I'd argue against it, but... yeah... well...



Eh, it only affects the Heldrake since FMCs have Move Through Cover and therefore automatically ignore Dangerous Terrain, so I don't think it's a huge issue (it's unlikely to do much at the best of times, and on a Heldrake with it's 5++, even less so).
Zooming Flyers and Swooping Monstrous Creatures must also take a Dangerous Terrain test if they move within 18" of an Obelisk, even though they do not normally take dangerous terrain tests.

Not sure how that rule would effect it, then.

on the other hand, dropping this thing into the enemy lines like the holy hand grenade sounds fun.
 

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Rattlehead
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I'd say that RAW, MCs/FMCs do take Dangerous Terrain, they just automatically pass it. RAI, I think it should affect them since why else would it have the rule there?
 

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Discussion Starter #13
Gotta love GW rule writing.

So if I drop it into the enemy, no worries. If it stays too close to me, watch my fliers. Assuming I run any. I'm currently considering running a half CSM (thousand sons), half Necron army, using some of the Decurion building block formations. might not fight in a heldrake.
 
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