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As long as you specify things before the match it should be fine, though some people/clubs are pretty concerned with 'what you see is what you get' (WYSIWYG) and all wargear must be present on the model in question.

I'd go so far as to model a sweet and awesomely in-character HQ option to have the same weapons loadout and use them as a counts-as <insert unique character here> for my army. Lots of people make their own characters because some of the old sculpts just aren't up to snuff with the stuff we have now anyway, this is no different in my eyes.
 

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Maybe going forward I will try to do a little more of that... Except that I have no idea what wargear I would upgrade because I don't have enough models built to actually play.
At first I went with rule of cool and all my sergeants had plasma pistols and other such 'less than effective' wargear, but over time you end up with a fair amount of unused bits and you can then (with the purchase of a Tactical squad) make a ton of marines with various armaments for WYSIWYG play. In all honesty most people don't care, but never expect your opponent to actually remember what's what; get that stuff written down on a piece of paper so it's obvious. This sort of stuff is really easy to forget in-game when you've got a ton of other things to think about.

I guess now I get why some people are so into magnetizing.
I use an absolute ton of magnets on vehicles and walkers, but never on my infantry models unless it's to swap a normal backpack for a jump pack on a Character I've concocted. I find with the small parts it's a bit too fiddly, plus I really care about the position of my models and often cut things apart and put them back together into very specific poses I'd hate to see nudged 'off' because of magnets.
 
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