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Semi-Famous 40k Intellect
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Discussion Starter · #1 ·
i'm completely new to the whole Privateer Press scene. Having played GW games my entire life, (to mediocre satisfaction) i've been sheltered from the rest of the tabletop community. I'm looking to expand my horizons. And i'm looking for suggestions... I'm not sure where to begins...

is there a rulebook i should pick up?

something i should read first before beginning?

what army should i choose?

does it depend on what i like best from the aforementioned rulebook?

is it anything like 40k?

can i transition smoothly from the 40k system to Warmachine/whatever?

help me...

CP
 

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Well first you want to get the Warmachine Prime MK II rules, read it, decide which armies you like best, then go for the battlegroups of those factions.

For about £30 a time (I'm guessing somewhere around the $45-50 mark), you can grab a boxset with a warcaster, two light jacks and a heavy jack, though this varies depending upon which faction your going for.

Warmachine is essentially a skirmish game, with the rules, set-up, and units focusing on small vicious fights. A typical game using the boxsets will take around 15-20 minutes depending on how aggressive you are.

Make no mistake, aggression is the key to victory, so if your used to holding back, taking out your enemy's army slowly, then this will feel completely different, but trust me it's liberating.

As to which army you should pick, well there are four main factions, five if you include scyrah, as well as mercenaries.

Cygnar is probably the most balanced faction with a good mix of heavy and light warjacks, as well as some nice ranged infantry and cavalry.

Cryx is an undead faction and I'll be honest, one I'm clueless about.

Menoth is a bunch of crusading zealots, with ranged units in decent numbers, but a decided focus towards getting into combat as soon as possible.

Khador is the most militant faction, with no light jacks whatsoever, but a nice choice of units.

One thing I should mention is that if you pick up one of the forces of warmachine books, you get themed armies depending on your warcaster, allowing you to change the style of your army for a minimum of fuss.

Presently I'm going for a Cygnar army with Kara Sloan that features a lot of ranged units, along with a merc army to be used to help me and a mate learn the game, but I've already got plans for a bruiser heavy jack army under marcus brisbane.
 

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Semi-Famous 40k Intellect
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4,632 Posts
Discussion Starter · #3 ·
Well first you want to get the Warmachine Prime MK II rules, read it, decide which armies you like best, then go for the battlegroups of those factions.

For about £30 a time (I'm guessing somewhere around the $45-50 mark), you can grab a boxset with a warcaster, two light jacks and a heavy jack, though this varies depending upon which faction your going for.

Warmachine is essentially a skirmish game, with the rules, set-up, and units focusing on small vicious fights. A typical game using the boxsets will take around 15-20 minutes depending on how aggressive you are.

Make no mistake, aggression is the key to victory, so if your used to holding back, taking out your enemy's army slowly, then this will feel completely different, but trust me it's liberating.

As to which army you should pick, well there are four main factions, five if you include scyrah, as well as mercenaries.

Cygnar is probably the most balanced faction with a good mix of heavy and light warjacks, as well as some nice ranged infantry and cavalry.

Cryx is an undead faction and I'll be honest, one I'm clueless about.

Menoth is a bunch of crusading zealots, with ranged units in decent numbers, but a decided focus towards getting into combat as soon as possible.

Khador is the most militant faction, with no light jacks whatsoever, but a nice choice of units.

One thing I should mention is that if you pick up one of the forces of warmachine books, you get themed armies depending on your warcaster, allowing you to change the style of your army for a minimum of fuss.

Presently I'm going for a Cygnar army with Kara Sloan that features a lot of ranged units, along with a merc army to be used to help me and a mate learn the game, but I've already got plans for a bruiser heavy jack army under marcus brisbane.
wow, thanks for the info mate. Its a game, i've got really no experience in. So its seems quite apparent that i need to start reading. I'll pick up the rulebook first.

Anyone else care to have a crack at my questions as well?

CP
 

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Has Dain Brammage
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157 Posts
I'm just starting up also, and my advise is to pick a faction with models you like the look of, and go from there. It's how I ended up with the sneaky bastards that are cryx (nightmare to hit them, but when you do they fold like paper), and my friend who's also starting with me ended up with Cygnar (can do any type of army with them really, although they are great at dakka).

Grab the Warmachine Prime mk ii book to start with and have a look through it is the best advise, if you like fluff (stupid statement I know) it's got a brief overview of the world, as well as a couple of refferences to some of the cool happenings.

Keep us posted man, I think there's alot of us picking up Warmachine now
 

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Porn King!!!
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8,137 Posts
my advise is to pick a faction with models you like the look of
That would be my suggestion too Ploss as it makes collecting an army that much more enjoyable.

is there a rulebook i should pick up?
Don't forget that there is the Hordes armies as well. The MKII Hordes rulebook will be out sometime this month or next, not sure, and the Hordes rules are completely compatible with WM. In fact, I play Cryx from WM while my son plays Legion of Everblight which are from Hordes and there are just as many armies in Hordes as there are in WM.

something i should read first before beginning?
Basically, the rulebooks I would say but you don't really need to. Base the army choice off the one you like the looks of the best and go from there. Unlike GW's games, none of the armies in WM/Hordes are really any more or less powerful than the others.

what army should i choose?
Depends on what you want. Again, go with the one you think looks coolest and go from there.

does it depend on what i like best from the aforementioned rulebook?
Not really, not beyond having the right rulebook for the army, WM for a WM army, Hordes for a Horde army obviously.

is it anything like 40k?
Yes and no. There are a couple of fundamental differences that make it a completely different game but at the same time knowing how to play 40K already will help you pick up the game a bit easier.

can i transition smoothly from the 40k system to Warmachine/whatever?
For the most part yes. Rolls to hit, wound, cast, etc are easy enough to switch to. The hardest thing you will have to do is not do army wide actions at the same time. WH/H does not do the whole army move, whole army shoot, whole army assault thing. They do it a unit at a time does it all. So in the case of my warjack, I will move it, shoot with it or charge with it, kill and blow shit up, do everything that model is capable of doing in that turn BEFORE the next model even moves. That can take a bit of getting used to as you will constantly find yourself moving all your shit at once and realizing you forgot to do half of the things they can do :)
 

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Semi-Famous 40k Intellect
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Discussion Starter · #6 ·
That would be my suggestion too Ploss as it makes collecting an army that much more enjoyable.



Don't forget that there is the Hordes armies as well. The MKII Hordes rulebook will be out sometime this month or next, not sure, and the Hordes rules are completely compatible with WM. In fact, I play Cryx from WM while my son plays Legion of Everblight which are from Hordes and there are just as many armies in Hordes as there are in WM.



Basically, the rulebooks I would say but you don't really need to. Base the army choice off the one you like the looks of the best and go from there. Unlike GW's games, none of the armies in WM/Hordes are really any more or less powerful than the others.



Depends on what you want. Again, go with the one you think looks coolest and go from there.



Not really, not beyond having the right rulebook for the army, WM for a WM army, Hordes for a Horde army obviously.



Yes and no. There are a couple of fundamental differences that make it a completely different game but at the same time knowing how to play 40K already will help you pick up the game a bit easier.



For the most part yes. Rolls to hit, wound, cast, etc are easy enough to switch to. The hardest thing you will have to do is not do army wide actions at the same time. WH/H does not do the whole army move, whole army shoot, whole army assault thing. They do it a unit at a time does it all. So in the case of my warjack, I will move it, shoot with it or charge with it, kill and blow shit up, do everything that model is capable of doing in that turn BEFORE the next model even moves. That can take a bit of getting used to as you will constantly find yourself moving all your shit at once and realizing you forgot to do half of the things they can do :)
thanks for the info mate, i appreciate you taking the time to write up this stuff for me. I'll definitely take your advice to heart. I'm going to get started in this hobby, so i'm looking for all the information i can get. thanks again everyone. :)

one other question, is there a starter box set that i could get into? like Macragge, or Black Reach?

CP
 

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Premium Member
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5,674 Posts
one other question, is there a starter box set that i could get into? like Macragge, or Black Reach?

CP
There are different Battlegroup sets for each army that give you some jacks and a warcaster which are good for starting off in that army. But as far as I'm aware there are no sets like Black Reach that give you 2 forces and the rules.

Either way these are helpful for getting your army started - https://store.privateerpress.com/index.asp?PageAction=VIEWCATS&Category=291
 

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Grand Lord Munchkin
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Yeah, they have a starter set for every faction except scyra.... they also have a paint set for each faction.... this also doesn’t include scyra.
 

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Def get the Rulebook. Hordes MKII is now out so you can check that out.

Basically the style for armies goes like this (as I have read)
Cygnar: Blanced, shooty,

Menoth: Templates, large ranged

Cryx: Eldar like, they are fast, but if you hit em, they'll drop pretty fast

Khador: Slow, Can hit really hard...but only if they hit.

anyothers I am missing?
 

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Grand Lord Munchkin
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Scyra: little bit more eldar than the Cryx.
 

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If it hasnt been mentioned before. There is a starter ruleset on the website. We started with those. They condense the rules down to the basics so its easier to start out. Definatly go with the look of the models for choosing an army Each army has so many play styles you should be able to find one you like regardless of the army you choose. Oh and FYI in the starter sets Khador is super powered comparativly.
 

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Semi-Famous 40k Intellect
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Discussion Starter · #12 ·
If it hasnt been mentioned before. There is a starter ruleset on the website. We started with those. They condense the rules down to the basics so its easier to start out. Definatly go with the look of the models for choosing an army Each army has so many play styles you should be able to find one you like regardless of the army you choose. Oh and FYI in the starter sets Khador is super powered comparativly.
wow, thanks for the heads up. I must say i like winning. lol I'll take a look at the website. thanks for the info. :)

CP
 

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If you cant find them shoot me your email and i will send them to you.
 
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