Hi KO,How does that sound? Will that work in theory/practice? I'm not so much looking to be overtly competitive, more for the fun side.
I play GK myself zo let me just cent some cents in.
If you take two dreadknights, you really want to go "all the way" and get them the heavy incinerator and sword. Incinerators wil let you flame units and side armour. Great for taking out the cheap troop choices that are real popular. The sword makes sure anything you hit will really die. You don't want to get bogged down with that expensive unit. (Be carefull of fearless and stubborn units.)
(Usually dreadknights are supported by interceptor squads. Awesome tournament build.)
If you really like henchmen (great conversion options) your choices may be really good, but taking 3 of those expensive units... it's a bit over the top. The unit in the landraider is fine (AV14 will give it some protection), but the units in rhino's are bound to get shot. AV11 is just too vunerable.
I'm not sold on the ADL. You have an army that is short ranged and slightly CC oriented. Also a lot of armies nowadays just ignore your coversaves. A sky shield or bastion might serve you better.
Right now your modelcount is very low with mostly bad saves on your troops (claiming).