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I wouldn't bother with DS/teleporting..just make use of the Psycannon and walk them around...it's a shame you don't have the points to give the GM a Psycannon as well. Actually I would drop the Incinerators from the 3rd GK Squad and get him one. Incinerators are best out of a LR so I'd keep that 3rd Squad just with their standard NFW/SB..the extra SB's will be shooting far the get-go, moreso than the Incinerators.

I don't usually bother with Psy/Bolts, but they're fine if you have everything else sorted.

That said, you have a very good 'pure' list...GKT/GK/LR's is the best combo you can get really...Crusaders are good as well, but long range firepower is a weakness that is well worth strengthening.
 

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Cover...all my games are played on Boards with 50% + terrain...mainly Ruins. If on Planet Bowling Ball I agree with you.
 
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