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Discussion Starter #1
k feel free to criticise cause im still gonna use it but i want your opinion

HQ:lord terminator armour dark blade lightning claw infiltrate frag grenade

Troops: 8 marines heavy bolter plasmagun asp champ plasma pistol power weopon infiltrate=184pts

8 marines(cc weopons and pistols) asp champ power weopon plasma pistol infiltrate=169pts

Heavy support:5 havocs 4x heavy bolters rhino havoc launcher smoke launcher=208pts

1 dreadnought plasmacannon misle launchersmoke launcher=128pts

defiler havoc launcher=160pts

Total:1000pts

plan is lord infiltrates with cc squad so that they can do some up front assaults the shooting infiltrators cover fire from a support emplacment or cover in range of the enemy (asp champ is in case they get assaulted)
havocs in rhino are moved to closer better possiton while shooting 2 heavy bolters from the firing ports mowing down anything that couls be a risk to infiltrators or anything advancing
defiler adds support fire on light infantry or anything risky to the vehicles or havocs
dreadnought takes out terminaors MC's anythin that could hurt my lord or any thing that is advancing
 

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yeah thats right. Chaos havocs can take special weapons though so you could swap them out for say 4 meltaguns and have a mobile tankhunter squad? If you want to stick with HB's then its probably best to just find them a decent position to lay fire down from and leave them there. I'd put at least 3 more guys in the squad though to keep those HB's firing for as long as possible.
 

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Hold on, Terminator and Infiltrate is a no can do.

The plasma gun and a Champion with that kit don't really go together for me as its use one or the other in most situations.(change to Melta or drop the kit on the Champ for a second Plasma.)

I would drop the rhino and spend the points on the havoc squad. (More men and Aspiring Champion for the 1pt of leadership, infiltrate too for that last thing deployment.)

It lacks a certain amount of anti Tank Punch which might be a bit of a worrry when you see higher armour values.

All that said I like the overall list and the only thing you have to change is the Terminator-Infiltrate thing.
 

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Edited by Viscount Vash.

There was ......



..... and lots of it!
 

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Discussion Starter #6
my new list is

1 lord terminator armour sorceror doombolt pair lightning claws D-mutation furious charge siege specialists D-resilience D- strength

6 marines infiltrate cc weopons asp champ power weopon plasma pistol teleport homer siege specialists

5 marines heavy bolter infiltrate siege specialists

5 havocs missle launcher autocannon 2 heavybolters infiltrate siege specialists

1 defiler autocannon havoc launcher

=750pts
 

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Might be a good idea
And for the list, idk throw in a oblit or 2 anti everything, or try to spend your points more varied
 

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Swap the heavy bolter out of the marine squad (=5pts to squad total) with the missle launcher in the havocs (-5pts to squad total) so you can dedicate the normal squad to tank shooting and free up those HBs and autocannon to shred troops and your fine I reckon.

NB. If that lord joins the CC squad he will not be able to use furious charge when he is with them.
 

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Discussion Starter #10
nah he isnt joining the squad hes goin on his own to take out lone squads like heavy weopon squads or light infintry or infiltrating/deep striking squads and the regular marines are to tie up combat with large squads or other stuff until lord gets in and when he deep strikes he dnt scatter so then he come down pops outsome doombolts just to try weaken the surroundings then next turn get assaulted or assault him
 
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