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Discussion Starter #1 (Edited)
HQ

Old Zogwort
----------------------145

Ork Big Mek
+KFF + Power Klaw
----------------------110

ELITES

15 LOOTAS
----------------------225

HEAVY SUPPORT

3 Killa Kans
+Kustom Mega Blastaz + Grot Riggers
----------------------180

3 Killa Kans
+Kustom Mega Blastaz + Grot Riggers
----------------------180

TROOPS

30 Ork Boyz
+3 Big Shoota
+ Nob W/ Power Klaw
----------------------230

30 Ork Boyz
+3 Big Shoota
+ Nob W/ Power Klaw
----------------------230

30 Shoota Boyz
+3 Rokkit Launcha
----------------------210
(Big Mek Attached)
(Old Zogwort Attached)

1500 Points

This is my new tournament list, that I want to take to a tournament next weekend.

Please feel free to contribute, criticize, and generally harass this list, but please be constructive or else you're wasting both our time.

The idea is that its a footslogging list that gets over the usual hump of not being able to pop tanks, by bringing a messload of megablastas, which on the killa kans avoid worrying about the gun getting hot. All the main mobs have power klaws, and the shoota boy squad has a kff and zogwort.
Zogwort can help with the tankbustin' with a "zzap" roll, or can eliminate pesky IC's by turning them in to squishy squigs. :>
 

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HQ

Old Zogwort
----------------------145

A lot of points for a slight chance of turning a IC in a squig, not really worth it especially since some armies dont have ICs or have some kind of psychic protection, you'd be better with a warphead imo or a warboss with PK

Ork Big Mek
+KFF + Power Klaw
----------------------110
good choice, i'd drop the PK since he can be singled out easily in CC with 6+ save and only 2wounds, a PK nob is way better since it'll last longer


ELITES

15 LOOTAS
----------------------225

good, you should consider using 3 5man units to improve survivability (they go down on priority to your enemies and can hide in terrains better) and u'll be able to target different targets

HEAVY SUPPORT

3 Killa Kans
+Kustom Mega Blastaz + Grot Riggers
----------------------180

3 Killa Kans
+Kustom Mega Blastaz + Grot Riggers
----------------------180

grot riggers are useless in Vehicle squadrons since they count immobilised as wrecked, also for antitank rokkits are cheaper and works exactly the same

TROOPS

30 Ork Boyz
+3 Big Shoota
+ Nob W/ Power Klaw
----------------------230

30 Ork Boyz
+3 Big Shoota
+ Nob W/ Power Klaw
----------------------230

I'd say drop big shootas so you can run them to CC, just personal preference tough, I also always take bosspole but again is just personal

30 Shoota Boyz
+3 Rokkit Launcha
----------------------210

you have a 30man mob of shoota boyz (great antiinfantry firepower) with 3 rokkit launcha (unreliable antitank), give them Big shootas instead, and a Nob with PK is a must imho

(Big Mek Attached)
(Old Zogwort Attached)

1500 Points

This is my new tournament list, that I want to take to a tournament next weekend.

Please feel free to contribute, criticize, and generally harass this list, but please be constructive or else you're wasting both our time.

Dropping zogwort, PK on mek, grot riggers, big shootas and rokkits you free up 260 points, then i'd suggest to take the last Nob and either a warphead and some more kanz or a warboss and a couple of deffkoptas with TLrokkits to take side/rear armor shots

The idea is that its a footslogging list that gets over the usual hump of not being able to pop tanks, by bringing a messload of megablastas, which on the killa kans avoid worrying about the gun getting hot. All the main mobs have power klaws, and the shoota boy squad has a kff and zogwort.
Zogwort can help with the tankbustin' with a "zzap" roll, or can eliminate pesky IC's by turning them in to squishy squigs. :>
i hope that's help, it's a good list anyway but it'll suffer against CC specialists if they can get the charge
 

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Interesting list. Only problem I can see is zogwort, what if he teleports the unit he's attached with and the big mek - this will leave the rest of your army without cover saves!

I'd get more lootas, perhaps two units of 10 and change those big shootas to rokkits as you seriously lack anti tank. Remember, you can assault the unit inside a tank if you destroy the tank in the movement phase ;)
 

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Rokkits are just as effective against vehicles as KMBs, just cheaper. Riggers are also useless on squadrons.

I'd make all those boyz shootas so they can be effective outside of 12". I'd also look into a cheap unit of Grots to hold objectives.

More Lootas would also be handy, even if you bring multiple smaller units.

Zoggie is pricey, a normal Warphead would be fine.

Keep your KFF out of combat, so lose all his extra gear except the KFF.
 
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