So a few first thing firsts... Some lovely admin may have to resize them for me.. (oh no its ok.. ooo who knew i was technical!)
I am rather shiny and new to the hobby, and these pictures below are here as they do not yet deserve a place in the gallery. I have only been doing this for just under a month, so I know that I have a lot to learn.
I am buildingup the ranks of my ork army, aiming to try for a rather mixed approach, but for the time being a green tide of infantry. I will pop up a point list ater for those that are interested
The pictures that follow are from models throughout the course of this first month, so i am showing you the warts and all learning curve that i am on.. its bloody steep too. i am learning as i go, making the mistakes means i am able to push myself on from them, so as it stands i will not repaint those that infuriate me, as i need to be able to look at them and realise the problem areas.
One thing i have already learned.. get a better camera! so sorry in advance. Secondly it is only when you zoom right in that i now realise just how much more work should of been lavished on my boyz, but gutting as it is, it has also pushed me forward into now knowing just how far i really do need to improve.
I thought my higlighting on brow ridges etc was improving, until i zooomed in with this camera... i would .ike to say it is the camera and light quality not picking up the tiny details.. but i think i would be fooling myself!
I know it is all personal preference and choice, but I like my boyz a non neon green, rather than mixing up a pot of pre mix, i tend to do each model at a time, as i like the effect of the differing colour range of greens, from dark and muddy, to sickly yellow. To me it is more of an organic realism... they dont have the luxury of standard issue regimented armour, and all skin tones, alien to human differ underneath. But that is just my taste...
I am self taught and have yet to take up the invitation to attend a gw for help... so please any advice or criticism is appericated as it helps me learn.
I struggle with frustration at not being able to base them as they deserve, and goggles and reflected glass or all types!
currently i free hand all my checks and dags, but i am thinking about attempting placing transfers on at the base coat stage and see how this turns out, as i will be able to weather and 'scratch' them up. At the moment i think the wobbly lines and mismatched sizes of checks lends itself well to the imgae of a big crushy bashy thick orkz fingers painting them onto a buddys armour. (you do realise that is just an excuse dont you?)
This is my very first character away from painting boyz. It is a painboy. I tried to aim to go for a sickly yellow tone on the skin. with a slight lobotomy scar peeping out from under his hat. I now see I should of done differing tones in the blood spatter.
I am rather shiny and new to the hobby, and these pictures below are here as they do not yet deserve a place in the gallery. I have only been doing this for just under a month, so I know that I have a lot to learn.
I am buildingup the ranks of my ork army, aiming to try for a rather mixed approach, but for the time being a green tide of infantry. I will pop up a point list ater for those that are interested
The pictures that follow are from models throughout the course of this first month, so i am showing you the warts and all learning curve that i am on.. its bloody steep too. i am learning as i go, making the mistakes means i am able to push myself on from them, so as it stands i will not repaint those that infuriate me, as i need to be able to look at them and realise the problem areas.
One thing i have already learned.. get a better camera! so sorry in advance. Secondly it is only when you zoom right in that i now realise just how much more work should of been lavished on my boyz, but gutting as it is, it has also pushed me forward into now knowing just how far i really do need to improve.
I thought my higlighting on brow ridges etc was improving, until i zooomed in with this camera... i would .ike to say it is the camera and light quality not picking up the tiny details.. but i think i would be fooling myself!
I know it is all personal preference and choice, but I like my boyz a non neon green, rather than mixing up a pot of pre mix, i tend to do each model at a time, as i like the effect of the differing colour range of greens, from dark and muddy, to sickly yellow. To me it is more of an organic realism... they dont have the luxury of standard issue regimented armour, and all skin tones, alien to human differ underneath. But that is just my taste...
I am self taught and have yet to take up the invitation to attend a gw for help... so please any advice or criticism is appericated as it helps me learn.
I struggle with frustration at not being able to base them as they deserve, and goggles and reflected glass or all types!
currently i free hand all my checks and dags, but i am thinking about attempting placing transfers on at the base coat stage and see how this turns out, as i will be able to weather and 'scratch' them up. At the moment i think the wobbly lines and mismatched sizes of checks lends itself well to the imgae of a big crushy bashy thick orkz fingers painting them onto a buddys armour. (you do realise that is just an excuse dont you?)
This is my very first character away from painting boyz. It is a painboy. I tried to aim to go for a sickly yellow tone on the skin. with a slight lobotomy scar peeping out from under his hat. I now see I should of done differing tones in the blood spatter.