hey me again
right heres the list some advice would be appreciative:
He is Fluffy, He CAN be good you just need to make sure he has a purpose and serves it.
No Rhino? They run the risk of being shot up before even getting anywhere.
Cookie Cutter, Maybe a second Plasma pistol but not a huge issue. Maybe a Power Weapon? because they are close combat once your stuck in that plasma pistol does not do a whole lot where as a nice power weapon can be used every round.
I dont know about this... first off to many options in one squad. As Flame States go with 4 of the same option. Back to the whole versatile meet effectiveness.
Going to be blunt here, really big point sink. I would toss in a Defiler or a Vindicator to basically become a fire magnet to allow for those zerkers and HQ to get into close combat. I say this is a point sink because the way the game has evolved in terms of its mobility that vehicle will rarely ever be able to fire all those weapons.
good reading plz dont be too brutal with the comments
The biggest thing when I build lists I ether devote it to being a Close combat army and do everything I can to make it effective at that. Or if I want to do a 'shooty' army I devote everything to that. My reason is simply because I would rather do one thing well and execute it properly rather then do half cc and have range at half effectiveness. some will disagree which is fine but thats my theory on it.
Best of luck!