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Discussion Starter · #1 ·
hey me again

right heres the list some advice would be appreciative:

c.lord:
M.o.k
daemon weapon

10x marines:
a. champ
power fist
plasma gun

9x beserkers:
skull cha,p
plasma pistol
rhino

5x havocs
lascannon
missle launcher
autocannon
hvy boter

predator:
TL lascannon
hvy bolters
extra armour
havoc launcher

good reading plz dont be too brutal with the comments :p
 

· Registered
Joined
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496 Posts
hey me again

right heres the list some advice would be appreciative:

c.lord:
M.o.k
daemon weapon
Hes fine, Kharn could also be an option but this lord works wellish XD
10x marines:
a. champ
power fist
plasma gun
i would go for 2 melta guns and give them a rhino
9x beserkers:
skull cha,p
plasma pistol
rhino
NEVER take ranged weapons on Khorne berserkers, give the skullchamp a powerfist instead
5x havocs
lascannon
missle launcher
autocannon
hvy boter
i personaly would go 4 of the same weapon (probably missle launchers because they are cheap and versitle)
predator:
TL lascannon
hvy bolters
extra armour
havoc launcher
id ditch it for somthing else, possibly 5 Melta-chosen or a Vindi maby even a defiler?
good reading plz dont be too brutal with the comments :p
sorry if i was to brutal :3
 

· U Mad Bro?
Joined
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2,775 Posts
hey me again

right heres the list some advice would be appreciative:

c.lord:
M.o.k
daemon weapon
He is Fluffy, He CAN be good you just need to make sure he has a purpose and serves it.

10x marines:
a. champ
power fist
plasma gun
No Rhino? They run the risk of being shot up before even getting anywhere.

9x beserkers:
skull cha,p
plasma pistol
rhino
Cookie Cutter, Maybe a second Plasma pistol but not a huge issue. Maybe a Power Weapon? because they are close combat once your stuck in that plasma pistol does not do a whole lot where as a nice power weapon can be used every round.

5x havocs
lascannon
missle launcher
autocannon
hvy boter
I dont know about this... first off to many options in one squad. As Flame States go with 4 of the same option. Back to the whole versatile meet effectiveness.

predator:
TL lascannon
hvy bolters
extra armour
havoc launcher
Going to be blunt here, really big point sink. I would toss in a Defiler or a Vindicator to basically become a fire magnet to allow for those zerkers and HQ to get into close combat. I say this is a point sink because the way the game has evolved in terms of its mobility that vehicle will rarely ever be able to fire all those weapons.

good reading plz dont be too brutal with the comments :p

The biggest thing when I build lists I ether devote it to being a Close combat army and do everything I can to make it effective at that. Or if I want to do a 'shooty' army I devote everything to that. My reason is simply because I would rather do one thing well and execute it properly rather then do half cc and have range at half effectiveness. some will disagree which is fine but thats my theory on it.

Best of luck!

Cheers,
Chaosftw
 

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3,689 Posts
not much else can be said, the regular marine squad needs a rhino, & id be more willing to give them 2 meltas than 1 plasma (just me)

the zerks prolly dont need the plasma pistol, so theres enough points for the rhino

rest of the list i dont think as much of an issue (although the havocs are rather expensive)
 
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