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· Executive Nitpicker
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8,272 Posts
Yes.
You just can't join two ICs together by themselves.
 

· Inquisitor
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963 Posts
Yes you can attach 2 characters to the same unit. I do it all the time and one of my main opponents complains about it incessantly. I dont know why tho..

What do yall think... its not against the rules but is it cheesy or as yall Brits call it.. Beardy??
 

· Registered
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66 Posts
Its not really that cheesy, most of the time. 2 Characters makes that one squad a huge point sink. I like being able to focus my fire power on just one squad. Of course if they ever get into cc.
 

· Inquisitor
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963 Posts
U know who was complaining about my Master and Librarian being joined to my Termies. He complains anytime I join 2 characters to the same unit and has ever since my Tau days. He still thinks its illegal and he just cant prove it.
 

· Registered
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62 Posts
I think it's completely legal adn don't see why not, there isn't any rule denying them it and it says an independant character can join or leave a unit whenever he so chooses.
 

· Registered
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536 Posts
you can but there are a few restrictions.
commanders,libbys and chaplains can all lead a squad. only 1 libby and/or 1 chap can be attatched to a squad.
can max out with a commander led squad with attatched libby and chap for big point sink. did a command squad like that in a rhino. was about 1,000 pts for that unit. did it 2x for the fun of it. a calgar led command squad can be even more fun.
 

· Inquisitor
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963 Posts
While they may not be joined during the creation of the squad nothing stops them from joining once the game starts. In theory you could create a full command squad with Master, Libby, Chappy, then join an extra HQ character say a second Libby, then you could also join 3 stand alone Techmarines to it. In theory there is no limit to the number of characters you can join to the unit.. the limit is they have to join a unit and cannot just join together. What Im really asking is who think its "beardy" to join multiple characters to the same unit outside of the standard command squad? If you think its beardy please tell me why.

Example units.... Master and Libby taken as stand alone HQ slots then joined to an assualt terminator or veteran squad.... 2 Shas'O Crisis Suits joined to a full Elite Crisis Suit Squad
 

· Registered
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16 Posts
There are no limits to the number of IC that can join a given squad. Characters can freely join or leave units (just can't do that with their own retinue, is all) so having 5 or 6 characters in a unit simply makes it a high priority target... erm, um, very powerful HtH unit, that the opposing player can quickly clear kill zones around...
 

· Porn King!!!
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8,130 Posts
Dunno if it is beardy really. After all, by doing so you have just provided an ungodly tempting target to every weapon your enemy has, especially Ordnance. You can do it, it is fully legal, but not the smartest thing to do in my book.
 

· Registered
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40 Posts
there's only one benefit you get from attaching a character to a squad in-game - they can't be picked out as a target, only suffering hits on rare occasions or unless the unit is wiped out.

keeping characters in a unit during close combat isn't a benefit. the difference in initiative stats is going to mess up a combat, allowing the opponent to remove models at different stages and keeping models alive that otherwise wouldn't survive.
 

· Registered
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536 Posts
does get tricky in moving the unit with multiple characters in it. you want the characters at the front when the movement phase ends so they can get into combat during the assault.
so many forget how to move during the assault phase. you start with your closest moves to opp closest 1rst. then 2nd closest to opp 2nd closest,etc...
make sure you position yourself so the characters will engage as many of the opp models as possible. it's a shame to inflict 4 pwr wpn wnds and only be able to kill 1 or 2 models.
 
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