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TYRANIDS said:
well it clearly states that u must kill a multi wounded model completely and not try to share wounds to avoid removing a model :roll:

there is no exception for Independant characters and other things :D

besides you take the most common save so if you had tzeentch chosen and a lord with D-armour you would have to take wounds and remove casualties from chosen b4 the lord :wink:

if the only model that is visable is shot and suffers a wound only he may die :roll:

stop trying to bend rules to work to you advantage they made rules on purpose you get the idea of wat they are saying in the rulebook so stop twisting their words. :roll:
While there isn't an "exception" for ICs, we must also bear in mind that the rule you're talking about only applies to units that contain "several multiple-wound models" (page 27, main rulebook). In a unit of single-wound models that happens to contain one multiple-wound model, the remove whole model rule does not apply, as it does not meet the criteria of having several multiple-wound models. Hmmm, seems to me you owe someone an apology for suggesting that they "bend rules', "twisting their words". Maybe next time you should just say you think they're mistaken??......

Don "MONDO"
 

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LongBeard said:
Far too RAW for my liking It's fairly obvious the rule Is meant to Imply you take whole models off wherever possible, I'm sure If you tried pulling this at anything more than a friendly game you'd never win the resulting argument.
Nope, this is actually the interpretation given to me by the rules judges at the US GTs I've attended. Hmmm, yeah, that's just a little more than a friendly game.
 

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Warboss Dakka said:
But, if you have a muilti-wound model in a group of single wound models, you can take one wound on the multi-wound charecter and then remove a whole model. It says you have to remove whole models where possible, it does not say you cannot leave partial models. In other words, you have that shaper and 6 kroot. Now lets say you take a wound, you can give it to the shaper no problem (as long as he has the same armor save and toughness, which in our example he does). Now lets say a different unit causes another wound. You can assign that to the shaper no problem as well. Lets say a third wound comes along, now you can grab a regular kroot since you are infact removing a whole model.

What you can't do is get hit three times by one unit, take two wounds, and assign two to the shaper. This would break the rule about distributing hits across a unit (each model must take one hit before any takes two, ect). This rule about each model having to take one hit is suspended for units made up of multi-wound models (like nobs) but I've not read anywhere where it is suspended for single multi-wound models in single wound units. This is my take anyhow.
Except as has already been stated a couple of times, that particular rule only applies to units containing "several multiple-wound" models. So a unit of single wound models with one multiple wound model attached or belonging to it is not affected by the need to remove whole models whenever possible.
 

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Warboss Dakka said:
don_mondo said:
Warboss Dakka said:
But, if you have a muilti-wound model in a group of single wound models, you can take one wound on the multi-wound charecter and then remove a whole model. It says you have to remove whole models where possible, it does not say you cannot leave partial models. In other words, you have that shaper and 6 kroot. Now lets say you take a wound, you can give it to the shaper no problem (as long as he has the same armor save and toughness, which in our example he does). Now lets say a different unit causes another wound. You can assign that to the shaper no problem as well. Lets say a third wound comes along, now you can grab a regular kroot since you are infact removing a whole model.

What you can't do is get hit three times by one unit, take two wounds, and assign two to the shaper. This would break the rule about distributing hits across a unit (each model must take one hit before any takes two, ect). This rule about each model having to take one hit is suspended for units made up of multi-wound models (like nobs) but I've not read anywhere where it is suspended for single multi-wound models in single wound units. This is my take anyhow.
Except as has already been stated a couple of times, that particular rule only applies to units containing "several multiple-wound" models. So a unit of single wound models with one multiple wound model attached or belonging to it is not affected by the need to remove whole models whenever possible.
That was the crux of my argument... every model in a single wound unit is a whole model so it is immune to that rule (The rule about removing whole models)... if one model of the unit has more than one wound, you can pick him until he's dead or you cna pick anyone else, since they are all whole models. Hope that clears up my meaning.
My point is that you don't have to pick that one multi-wound model until he is dead........
 

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TYRANIDS said:
k well about that line of site thing with the only visable model bein the chaplain it clearly states in the rules that only that only the visable models may die

its on pg26 theres an example withe the gaurdsmen and orks you may only remove casualties within line of sight and range of the shooters

the multiple wounds geture says

"when a unit contains several multiple wonded models and those models take wounds you must remove whole multiple wounded models from the unit as casualties where possible - wounds may not be spread around to avoid removing odels. track any excess wounds with a marker as noted above"

so that means if a multiple wound model is wounded he must die before removing any other model as casualties if you get wat im trying to say

if i had 5 genestealers and a broodlord the stealers having carapace so they all have the same save and all my genestealers pass and broodlord takes a wound next time im wounded with say a heavy bolter the brrodlord would have to be removed b4 anyone else cause u must remove whole multiple wounded models

sorry bad example but you understand what im trying to say you may not be twisting words and bending rules as i said(im sorry) its just GW has not worded it correctly but most people understand what they mean its only when you actually read it thoroughly and study it that u learn all these flaws in the rulebook haha
Yep, very bad example. Tell me, do your Genestealers have multiple wounds? Are there any other multiple wound models in the unit other than the Broodlord? No. So, by the text you quoted, the remove whole models bit DOES NOT APPLY. So no, you would not have to keep taking hits on the Broodlord until he died. You could put one wound on him from the first unit that fired and none on him from the second unit that fired. To repeat the point, the remove whole modles rule only applies to units consisting of "several multiple-wound models". If there's only one, it doesn't apply.
 
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