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I found this on Bell of Lost Souls. It's definitely worth reading. It's got some good points-- particularly regarding how they're quite cost-effective.
Tactica: Multi-Melta
The Loyalist Heresy-Era Death Guard army I run uses 2 Quad Multi-Melta dev squads, along with a couple of MM Landspeeders. I want to talk a little bit about one of the games least fielded weapons as it has raised a few furrowed brows.
Let me tell you first off that the weapon is VERY misunderstood and underestimated.
First rule of MMs: Buy lots of em. They are roughly on par with Heavy Bolters points wise so load up. While 1-2 MM dont get respect, start firing them in quads, and your opponent will take notice.
Second rule of MMs: Forget all that nonsense about getting within 12" for the extra d6 penetration. The MM is effectivley S:9 with the AP:1 rule (never forget about the AP:1 rule), and it's not wise to give up a turn of MM volley fire to get within the 0-12" rangeband.
Third rule of MMs: Fire at anything. Abandon any preconcieved notions about the MM being a anti-vehicular weapon. What wins games for me, is it's ability to be a squad eraser, when used in large numbers. Terminators? Dead on a 2+, Death Company? Crisis Suits? Dead on a 2+, etc... You get the idea. Feel free to use the MM fire against anything foolish enough to get within range. The beauty of this is the weapon's cheapness, which ensures your ability to field it in large numbers. Heck, my Deathguard devs come in at about @170pts with quad MM, with is ridiculously cheap by dev squad standards.
Fourth rule of MMs: Deploy aggressively. These are not "sit in the back" and blaze away weapons. Deploy them front and center, covering the "action". Boards are not as big as most players assume, and that 24" can reach out and touch someone easier than many players anticipate. Use your standard troops infantry to advance and hold the forward line to bolck assaults against your MMs.
Fifth Rule of MMs: Terrain placement. Always use the player alternating terrain placement rules for building tables when possible. You want large LoS blocking mid-field terrain, so fill up the center fast. There is no way to lose faster than to get into a fire exchange with a long-distance shooty army across an open center.
Conversely, there is little more frustrating for opponents, than to have to advance into mid-field terrain, with 8-12 MM waiting patiently on the other side. You will learn to love the "Take and Hold" mission, and loathe "Patrol".
Now go forth and Melta!
-bigred
Tactica: Multi-Melta
The Loyalist Heresy-Era Death Guard army I run uses 2 Quad Multi-Melta dev squads, along with a couple of MM Landspeeders. I want to talk a little bit about one of the games least fielded weapons as it has raised a few furrowed brows.
Let me tell you first off that the weapon is VERY misunderstood and underestimated.
First rule of MMs: Buy lots of em. They are roughly on par with Heavy Bolters points wise so load up. While 1-2 MM dont get respect, start firing them in quads, and your opponent will take notice.
Second rule of MMs: Forget all that nonsense about getting within 12" for the extra d6 penetration. The MM is effectivley S:9 with the AP:1 rule (never forget about the AP:1 rule), and it's not wise to give up a turn of MM volley fire to get within the 0-12" rangeband.
Third rule of MMs: Fire at anything. Abandon any preconcieved notions about the MM being a anti-vehicular weapon. What wins games for me, is it's ability to be a squad eraser, when used in large numbers. Terminators? Dead on a 2+, Death Company? Crisis Suits? Dead on a 2+, etc... You get the idea. Feel free to use the MM fire against anything foolish enough to get within range. The beauty of this is the weapon's cheapness, which ensures your ability to field it in large numbers. Heck, my Deathguard devs come in at about @170pts with quad MM, with is ridiculously cheap by dev squad standards.
Fourth rule of MMs: Deploy aggressively. These are not "sit in the back" and blaze away weapons. Deploy them front and center, covering the "action". Boards are not as big as most players assume, and that 24" can reach out and touch someone easier than many players anticipate. Use your standard troops infantry to advance and hold the forward line to bolck assaults against your MMs.
Fifth Rule of MMs: Terrain placement. Always use the player alternating terrain placement rules for building tables when possible. You want large LoS blocking mid-field terrain, so fill up the center fast. There is no way to lose faster than to get into a fire exchange with a long-distance shooty army across an open center.
Conversely, there is little more frustrating for opponents, than to have to advance into mid-field terrain, with 8-12 MM waiting patiently on the other side. You will learn to love the "Take and Hold" mission, and loathe "Patrol".
Now go forth and Melta!
-bigred